Few suggestions about 3x3 arenas on smolderforge!
Posted: 27 Mar 2017, 09:51
Hello there. I want to share few ideas how to increase 3x3 arena population.
As you know, most decent players on smolderforge never playing solo 3x3 que. Why? Obviously because they dont want to play with low skilled players and losing because of them. Actually, I want to say, you should give it a try. You could check few videos on my Channel and understand theres a lof of funny games!
However, yesterday i noticed theres so much players doin solo que at same time. It was 4 matches(24 players) + people in que. About 30 players! And i calcualte, at least 8 of them were "decent" which means good winrate/raiting in solo 3x3.
What if we divide solo que for leagues? For example, Separating border is 1700. So players above 1.7 could not meet players below 1.7. Then every bad player from 1300 to 1699 will play in "bad" league, and decent players who able to get above 1.7(thats not so much) - could play in another, "decent" league. I guess the system should works like blizzard raitings system. If players from "decent" league waiting for the match too long, for example 3 min, they will join "bad" league. But if theres enough players, I guess, at prime time those leagues will never cross.
Also, we could solve population problem in "decent" league with possibility to meet random teams from this league(only this for sure, not "bad" one) with RATED 3x3 team. It means if theres two 3x3 rated teams - they gonna meet eath other with priority. But if theres only 1 team, and it waiting in que for few mins, then it start to find a match also vs solo que guys from "decent" league.
Same system works on wotlk at, and mostly solo que teams cant bring a really challenge to 3x3 rated teams, but, when players see some 3x3 rated teams farm solo que teams, they gonna made their own 3x3 rated team and que up. It will increase not only solo que population, but also 3x3 rated population.
As you know, most decent players on smolderforge never playing solo 3x3 que. Why? Obviously because they dont want to play with low skilled players and losing because of them. Actually, I want to say, you should give it a try. You could check few videos on my Channel and understand theres a lof of funny games!
However, yesterday i noticed theres so much players doin solo que at same time. It was 4 matches(24 players) + people in que. About 30 players! And i calcualte, at least 8 of them were "decent" which means good winrate/raiting in solo 3x3.
What if we divide solo que for leagues? For example, Separating border is 1700. So players above 1.7 could not meet players below 1.7. Then every bad player from 1300 to 1699 will play in "bad" league, and decent players who able to get above 1.7(thats not so much) - could play in another, "decent" league. I guess the system should works like blizzard raitings system. If players from "decent" league waiting for the match too long, for example 3 min, they will join "bad" league. But if theres enough players, I guess, at prime time those leagues will never cross.
Also, we could solve population problem in "decent" league with possibility to meet random teams from this league(only this for sure, not "bad" one) with RATED 3x3 team. It means if theres two 3x3 rated teams - they gonna meet eath other with priority. But if theres only 1 team, and it waiting in que for few mins, then it start to find a match also vs solo que guys from "decent" league.
Same system works on wotlk at, and mostly solo que teams cant bring a really challenge to 3x3 rated teams, but, when players see some 3x3 rated teams farm solo que teams, they gonna made their own 3x3 rated team and que up. It will increase not only solo que population, but also 3x3 rated population.