Re: Smolderforge. The present and the future.
Posted: 01 May 2016, 20:31
Hello there. I think about this server and gonna share it with you.
As everyone remember few weeks ago our server reach more then 500 players online, and i even remember few days when it was 700. This online provide really nice challenge on arenas for some reasons:
1) The number of playing teams. Obviously when 10 or even 15 teams playing 2x2 at same time, its hard to snipe or dodge somebody. Also it makes ladder balanced for most of teams cause literally every comp got counter. Finally it provide ~same skilled players and teams playing with each other which makes everyone learning faster(obviously 1.6 rated team cant learning something if some 2k "gladiators" kill them in 30 sec).
2) 3x3. I mean normal rated games with popular comps. The fact is 3x3 more balanced then 2s, its takes more skill and thats why its more interesting. I belive modern community(players who started to play tbc's pvp after 2011 or something) didnt saw really challenged 3x3(which was on retail or old AT) so its gonna be interesting for everyone. How to make population of 3s higher and make more ppl play it? Simply! Theres few ways(and you could use both of them in same time):
A) Add extra points for 3s. I mean non blizzlike more %, i mean custom scripted 50(or 100) arena points for playing 10(or any other number of games) in "3x3 hour" which could star at prime time. People gonna unit in groups before and playing 3s, it gonna be popular at least for 1 hour everyday. I belive its enough to make ppl understand how funny it is.
And other way B) host some tournament. It could be tournament with money prize, Or just with fun items, anyway it gonna be popular, cause you know, most decent players got EGO which gonna provide them fight for being tournament winner, doest matter which prise it give. So people wanna practise before tournament, they gonna make teams and traiting in ladder. Which makes this bracket more popular. Actually non-big tournaments every month is a good tradition which make community learn to play 3s(not only 2s as it was last few years since 2011).
3) solo que 3x3. When its only 1 match goes we met same players. Its also possible to cheat(que with second window and dont join/wintrade for main). But if its 3-4 matches in same time, you gonna met other players, and it takes more fun.
To be honest, most of decent players on smoderforge dont playing solo 3s. They call it cancer. And i cant be disagree with them. Even if ure paying good, some bad players could simple ruin your game and make you lose. How to change it? Pretty simple. Divide players to few groups which cant cross. Like 1500(or less)-1700, 1700-1900 and 1900+. Players from other layers cant meat each other and i belive it gonna helps alot. Cause newbie guys gonna stuck at first group, if they learnded something they gonna get more raiting and 1.7 and join next lvl etc. Do you scare it makes people dont get que at all? Not really cause i belive the whole server gonna play it after this change. For first time you gonna divide players for 2 groups, and later for more.
But now we could see that online back to default ~350 players. Which means no 3x3 at all(only solo que), which means only few teams playing 2s etc. I belive everyone understand thats not a good way, thats not a progress.
So yea, im agree this online changes was based on close of nost, fail of playtbc and some ppl lf a blizzlike realm. But not all. I belive a huge part players who join smolder few weeks ago left for other reasons.
I gonna try to explain those reasons and suggest to change server. Who knows, maybe those changes gonna invite more people there.
The biggest reason is gear difference. You know when you start with s2 gear, its pretty hard to win s4+swp geared teams even if ure outplayed them. Also price for the s4 and guard off piece is insane. 2k arena points for 1 piece is a joke.
So what we could change? Start with s3. You said go bg and farm s3? Well, most of ppl dont like to do that. And most of ppl who playing bgs on SF rightnow - alredy got s4, tons of bufs and games more like a farm, like a vanilla premade vs randoms farm.
I see 2 ways there. First way make s4 gear only for arenas, and s4 offpart(guardians) only for bgs. So everyone have to play bgs and arenas anyway. Or second way - make s4 for honor points or for arena points(but everyone start with s3 anyway). So people who like bgs gonna do bgs, and people who like arenas gonna do arenas. I cant find any reasons to start with s2 and have pretty big gear difference with players who came there bit early.
The second thing is PvE gear. The point is you have removed swp rings for healers. But, you still get swp last boss staff, bow and frist wep. What's the point? It makes even more disbalance, like s2 vs s4 it hard but possible, and s2 vs s4+swp is impossible. If you want to make balanced gear, you need to do next:
Boost classes which weak on tbc(2.4.3) for way which give them good pve gear. Which classes is it?
Well, i belive Paladins(any spec) druids(only feral/balance spec) warlocks(destro) shamans(ele ane enh) and hunters desirve to get any t6 gear(include swp pieces like legs waist and wrist). They're not so strong in this patch so that gear helps them alot. But you have to remove any t6(or non set same as t6 stats) gear for other classes. For rogues, heal druids, priests and warriors. You could give them few t4-t5 pve items with same attack power or bh or spd numbers but with other stats indead of res(like haste for mage, arp for war/rog or spirit/mp5 for priest/druid). But not t6 lvl gear at all for them. Those classes are alredy dominate, and pve gear make them much more stronger.
I belive all SWP WEAPONS should be removed. They're really imbanace and improove stats so much. Its not good for pvp actaully. I talking about sindorey staff, thoridal bow, 1h mace with 2 gems from kjd, kdj dagger with spd, appolon 2h sword and swp staff for ferals. And sure warglavies for rogues shouldnt be avalible to use in pvp( i belive now its possible to drop it from BT with normal raiding).
For some reason, i feel fair to add high end jewelery to everyone. Actaully its alredy on server instead of swp spirit/bh rings. So just add few swp/t6 jewelery and it gonna be balanced fine.
And one more thing - the skull of guldan is also pretty imbalanced trinket. Theres no place to this trinket in any aspect of pvp.
If you remember, on most popular pvp server arena tournament gear was literally same as i said. Because for years players test it and understand that gear mix is best for decent pvp balance.
Also, most important bugs of this server alredy on tracker. Seems like you're working on it and its great. But you also need to managment realm in right way to make it more populate. I guess before you was fine with low online and big % of donors which buying codes. But what if you gonna get 5x time more online? Don't you think you gonna get more money even if less % of players gonna donor money?
So you really got a chance to be biggest pvp based 2.4.3 realm even after "some server which never release" finally release. People who like blizzlike gonna join it, but pvp players gonna stay. You have a advantage because fix only pvp mechanics is much less scope of work then fix the whole game.
So i hope you gonna read it, think about it and take these tips to make server better. I hope we gonna see 700 and even more players online soon!
Thanks.
As everyone remember few weeks ago our server reach more then 500 players online, and i even remember few days when it was 700. This online provide really nice challenge on arenas for some reasons:
1) The number of playing teams. Obviously when 10 or even 15 teams playing 2x2 at same time, its hard to snipe or dodge somebody. Also it makes ladder balanced for most of teams cause literally every comp got counter. Finally it provide ~same skilled players and teams playing with each other which makes everyone learning faster(obviously 1.6 rated team cant learning something if some 2k "gladiators" kill them in 30 sec).
2) 3x3. I mean normal rated games with popular comps. The fact is 3x3 more balanced then 2s, its takes more skill and thats why its more interesting. I belive modern community(players who started to play tbc's pvp after 2011 or something) didnt saw really challenged 3x3(which was on retail or old AT) so its gonna be interesting for everyone. How to make population of 3s higher and make more ppl play it? Simply! Theres few ways(and you could use both of them in same time):
A) Add extra points for 3s. I mean non blizzlike more %, i mean custom scripted 50(or 100) arena points for playing 10(or any other number of games) in "3x3 hour" which could star at prime time. People gonna unit in groups before and playing 3s, it gonna be popular at least for 1 hour everyday. I belive its enough to make ppl understand how funny it is.
And other way B) host some tournament. It could be tournament with money prize, Or just with fun items, anyway it gonna be popular, cause you know, most decent players got EGO which gonna provide them fight for being tournament winner, doest matter which prise it give. So people wanna practise before tournament, they gonna make teams and traiting in ladder. Which makes this bracket more popular. Actually non-big tournaments every month is a good tradition which make community learn to play 3s(not only 2s as it was last few years since 2011).
3) solo que 3x3. When its only 1 match goes we met same players. Its also possible to cheat(que with second window and dont join/wintrade for main). But if its 3-4 matches in same time, you gonna met other players, and it takes more fun.
To be honest, most of decent players on smoderforge dont playing solo 3s. They call it cancer. And i cant be disagree with them. Even if ure paying good, some bad players could simple ruin your game and make you lose. How to change it? Pretty simple. Divide players to few groups which cant cross. Like 1500(or less)-1700, 1700-1900 and 1900+. Players from other layers cant meat each other and i belive it gonna helps alot. Cause newbie guys gonna stuck at first group, if they learnded something they gonna get more raiting and 1.7 and join next lvl etc. Do you scare it makes people dont get que at all? Not really cause i belive the whole server gonna play it after this change. For first time you gonna divide players for 2 groups, and later for more.
But now we could see that online back to default ~350 players. Which means no 3x3 at all(only solo que), which means only few teams playing 2s etc. I belive everyone understand thats not a good way, thats not a progress.
So yea, im agree this online changes was based on close of nost, fail of playtbc and some ppl lf a blizzlike realm. But not all. I belive a huge part players who join smolder few weeks ago left for other reasons.
I gonna try to explain those reasons and suggest to change server. Who knows, maybe those changes gonna invite more people there.
The biggest reason is gear difference. You know when you start with s2 gear, its pretty hard to win s4+swp geared teams even if ure outplayed them. Also price for the s4 and guard off piece is insane. 2k arena points for 1 piece is a joke.
So what we could change? Start with s3. You said go bg and farm s3? Well, most of ppl dont like to do that. And most of ppl who playing bgs on SF rightnow - alredy got s4, tons of bufs and games more like a farm, like a vanilla premade vs randoms farm.
I see 2 ways there. First way make s4 gear only for arenas, and s4 offpart(guardians) only for bgs. So everyone have to play bgs and arenas anyway. Or second way - make s4 for honor points or for arena points(but everyone start with s3 anyway). So people who like bgs gonna do bgs, and people who like arenas gonna do arenas. I cant find any reasons to start with s2 and have pretty big gear difference with players who came there bit early.
The second thing is PvE gear. The point is you have removed swp rings for healers. But, you still get swp last boss staff, bow and frist wep. What's the point? It makes even more disbalance, like s2 vs s4 it hard but possible, and s2 vs s4+swp is impossible. If you want to make balanced gear, you need to do next:
Boost classes which weak on tbc(2.4.3) for way which give them good pve gear. Which classes is it?
Well, i belive Paladins(any spec) druids(only feral/balance spec) warlocks(destro) shamans(ele ane enh) and hunters desirve to get any t6 gear(include swp pieces like legs waist and wrist). They're not so strong in this patch so that gear helps them alot. But you have to remove any t6(or non set same as t6 stats) gear for other classes. For rogues, heal druids, priests and warriors. You could give them few t4-t5 pve items with same attack power or bh or spd numbers but with other stats indead of res(like haste for mage, arp for war/rog or spirit/mp5 for priest/druid). But not t6 lvl gear at all for them. Those classes are alredy dominate, and pve gear make them much more stronger.
I belive all SWP WEAPONS should be removed. They're really imbanace and improove stats so much. Its not good for pvp actaully. I talking about sindorey staff, thoridal bow, 1h mace with 2 gems from kjd, kdj dagger with spd, appolon 2h sword and swp staff for ferals. And sure warglavies for rogues shouldnt be avalible to use in pvp( i belive now its possible to drop it from BT with normal raiding).
For some reason, i feel fair to add high end jewelery to everyone. Actaully its alredy on server instead of swp spirit/bh rings. So just add few swp/t6 jewelery and it gonna be balanced fine.
And one more thing - the skull of guldan is also pretty imbalanced trinket. Theres no place to this trinket in any aspect of pvp.
If you remember, on most popular pvp server arena tournament gear was literally same as i said. Because for years players test it and understand that gear mix is best for decent pvp balance.
Also, most important bugs of this server alredy on tracker. Seems like you're working on it and its great. But you also need to managment realm in right way to make it more populate. I guess before you was fine with low online and big % of donors which buying codes. But what if you gonna get 5x time more online? Don't you think you gonna get more money even if less % of players gonna donor money?
So you really got a chance to be biggest pvp based 2.4.3 realm even after "some server which never release" finally release. People who like blizzlike gonna join it, but pvp players gonna stay. You have a advantage because fix only pvp mechanics is much less scope of work then fix the whole game.
So i hope you gonna read it, think about it and take these tips to make server better. I hope we gonna see 700 and even more players online soon!
Thanks.