Core switch and bug fixes

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Peekaboo
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Re: Core switch and bug fixes

Post by Peekaboo »

Hm, how can you be so calm, and not spill useless crap... didn't really expect that. =P
Worth noting the part with everyone being random, was more fun when people didn't consider that.

But still, I think it's quite minor, and not worth it to make up "new" rules (it's more consistent to just work through the relics you have, instead of coming up with "random" stuff, cherry-picking the good stuff off other patches results in an abomination of a core), regardless if it adds a new layer to prove experience. Not that it's that necessary anyway, most don't even use proper bindings, let alone macros... while it's not mandatory, it raises efficency big time already.
In some cases it probably is even undesireable, as I think ferals are a complete joke in TBC, last thing they need is some more utility without having to pay for it. In the end it's supposed to be 2.4.3 in all its glory... =P

That's just me though, in the end it's up to Hen alone indeed, never wanted to undermine that.
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ZatYo
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Re: Core switch and bug fixes

Post by ZatYo »

I didn't read everything, but I'm also for relics to stay as they are.
Atky
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Re: Core switch and bug fixes

Post by Atky »

Relic switching is a core game mechanic and should remain in the game.
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Henhouse
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Re: Core switch and bug fixes

Post by Henhouse »

atky wrote:Relic switching is a core game mechanic and should remain in the game.
Henhouse wrote:we'll revert that change when it goes live.
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Firstaidkit
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Re: Core switch and bug fixes

Post by Firstaidkit »

But.. they nerfed that on purpose, I think because it was too overpowered:
http://moliu.wordpress.com/2008/06/19/w ... -swapping/ ?
http://moliu.wordpress.com/2008/07/18/2 ... brain-now/ ?

You can still swap the relics during combat, just don’t do it while healing, but if there’s a change in pace during the fight, you can by all means swap during idle time or while you are refreshing your totems. It’ll require a few more hotbar slots though.

I thought you didn't wanted to customize stuff, why did the Graccu's Fruit Cake got removed again? Because you could not stack them on retail and you could not get an unlimited supply of them on retail.

In the end it's the decision of Henhouse what he does with this of course but I thought let's bring this up because Blizzard has intended it for this patch.
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Kremu
Posts: 48

Re: Core switch and bug fixes

Post by Kremu »

did u test the pets out ?

Are they still getting one shotted by warrs / rogues or are they working ?
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Exsurgo
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Re: Core switch and bug fixes

Post by Exsurgo »

Kremu wrote:did u test the pets out ?

Are they still getting one shotted by warrs / rogues or are they working ?
Is that not due to Sunwell/T6 gear, or is demonic resiliance bugged? Pets scaled horribly into T6/S4 content. It is a flaw in the game but I don't think anything can be done about it. Something with 6k hp/35% armour and 0 resilience is always going to be gimped.
Firstaidkit wrote:But.. they nerfed that on purpose, I think because it was too overpowered
I think the made the change because they planned/decided to actually make relics good in wotlk (Which they did), and that players complained about feeling the need to farm the relics from the variety of content. As often with Blizzard, I doubt balance had anything significant to do with it. That is what I remember reading on the forums at the time.
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Peekaboo
Posts: 638

Re: Core switch and bug fixes

Post by Peekaboo »

Those things aren't half as bad as you make them sound... most notably the Druid choices are quite versatile.

Main reason for them adding a GCD was probably to equalise the core mechanics, as switching weapons invoked that aswell, and that has been implemented in like 1.11 or whatever.
It was just a leftover carried through countless patches, but still a bug... =P
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PayneWagner2
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Re: Core switch and bug fixes

Post by PayneWagner2 »

I know this is a 'fun server,' but why transmogrification in the future? In PvP it would be a major advantage to the well-geared. Other than that I have no problem!
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Henhouse
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Re: Core switch and bug fixes

Post by Henhouse »

These fixes are now in.

We are aware of some problems that have arose and we will work to fix these quickly.
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