While I do love the work you've been doing darkgroom I have to say Zat and Peekaboo have a point on this one, I'm not saying warrior damage is fine(although I feel it isn't broken), all I'm saying is there is quite a list of things which I feel would be bigger fixes within the class bug reports, many of which make certain classes very underpowered as one or more of their abilities are simply not working as intended.
As for why I think any classes damage is high is simple-PVE gear. People in PVE gear are ALWAYS 100% of the time going to hit hard, look at what you can currently obtain on this server compared to what people would have had on retail, I knew very few people with the level of gear which is considered to be normal here, I shatter people for 5k+ on my mage against a target in pvp here, does that mean mage damage is broken? My rogue has hemo'd for over 2k, does that mean rogues are broken? Damage is high because the gear to make it high is available. The reason healers usually bring this up in my opinion is because they don't benefit as much from pve gear as the DPS do in a pvp scenario. I mean few priests are going to drop virtually all of their resillence for 500 mp5 in a situation where you ideally want the enemies dead before mp5 would be an issue. I've seen plenty of mages rogues and even warriors here playing with little or no resillence, and of course they'll see a huge return on how their damage is dealt.
TL;DR Version-Focus on what's been reported first(although I said it much nicer), Warrior damage is fine we just have lots of PVE gear, so do rogues and mages.
Smolderforge Server TODO List
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Re: Smolderforge Server TODO List
I like turtles because they're so chill. They don't hurt anyone. They're just like, "Hey man, I want to swim, and maybe eat some lettuce. But I'm gonna take my time getting there, I'm not in a rush. Because I'm a turtle."
Re: Smolderforge Server TODO List
This thread has proven absolutely pointless Darkgroom, we all know you're not organized.
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