Add Warglaives of Azzinoth

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Laurtris
Posts: 35

Re: Add Warglaives of Azzinoth

Post by Laurtris »

U know why we failed at illidan? Because he is pretty bugged and we werent expecting to fight illidan that day, therefore we had no tanks in fire res gear. And on top of all of this the time was pretty bad for us, ppl leaving raid etc. We were 20 manning him at some point :/
So the moment he said: " You are not prepared" . Yes indeed, we were not

BTW. We downed 7 bosses, we skipped RoS because he is unkillable
Zapcraclepop
Posts: 971

Re: Add Warglaives of Azzinoth

Post by Zapcraclepop »

Laurtris wrote:U know why we failed at illidan? Because he is pretty bugged and we werent expecting to fight illidan that day, therefore we had no tanks in fire res gear. And on top of all of this the time was pretty bad for us, ppl leaving raid etc. We were 20 manning him at some point :/
So the moment he said: " You are not prepared" . Yes indeed, we were not

BTW. We downed 7 bosses, we skipped RoS because he is unkillable
Did you have a warlock in shadow resist for phase four, though? You kinda need that when he starts with the shadow nukes. Unless it isn't scripted like retail, you needed a lock spamming searing pain on Illidan when he spams shadow power, then the tank picks up aggro after Illidan goes from phase four back to three. It's a juggling act for aggro at that point. As far as the fire elementals, couldn't you have spaced them out more? You guys were having the most problems with that. I don't see why they weren't at either side of the grating, and burnt down one by one.

That was more or less what I was inquiring over. I want to see you guys try again, and when you do, beat phase two. Things get A LOT easier after that... provided everyone has the required gear.
Kaloyo
Posts: 54

Re: Add Warglaives of Azzinoth

Post by Kaloyo »

3k ap rogue with warglaives. nbd.
thug lyfe respect lyfe
Zapcraclepop
Posts: 971

Re: Add Warglaives of Azzinoth

Post by Zapcraclepop »

Kaloyo wrote:3k ap rogue with warglaives. nbd.
Too bad it'll never happen. let's see some tears, my mana spring appears to be drying up. :)
Akatosh
Posts: 109

Re: Add Warglaives of Azzinoth

Post by Akatosh »

2.8k ap rogue with hod is perfectly balanced
2.8k ap rogue with warglaives is way too op

makes sense...you guys do realize hod is better than the mainhand warglaive. stop bullshitting and making off like the warglaives are op. this all comes down to the fact that hod is epic and warglaives are legendary. if hod was legendary and had the exact same stats i guarantee you everyone would suddenly be against adding it.
Cube
Posts: 2551

Re: Add Warglaives of Azzinoth

Post by Cube »

Akatosh wrote:2.8k ap rogue with hod is perfectly balanced
2.8k ap rogue with warglaives is way too op

makes sense...you guys do realize hod is better than the mainhand warglaive. stop bullshitting and making off like the warglaives are op. this all comes down to the fact that hod is epic and warglaives are legendary. if hod was legendary and had the exact same stats i guarantee you everyone would suddenly be against adding it.
Have you been reading what's been said in this topic?
Balls, Cube, Deems, Google [Bot]
Akatosh
Posts: 109

Re: Add Warglaives of Azzinoth

Post by Akatosh »

i dont care whats been said. i just want people to acknowledge and admit that in an ideal world warglaives could be added without having to worry about the rogue populating tripling due to everyone wanting to have warglaives. i want people to recognize that this is the only reason that the warglaives have not been added.
Amgseret
Posts: 1567

Re: Add Warglaives of Azzinoth

Post by Amgseret »

You realize that the extra haste from glaives >>> HoD too?

So the scenario is more like:
2.8k ap rogue with HoD is op already and a 2.8k ap rogue with glaives is op as fuck.
Blue wrote:Yo Seret, can you untie Mayor?
Cube
Posts: 2551

Re: Add Warglaives of Azzinoth

Post by Cube »

Akatosh wrote:i want people to recognize that this is the only reason that the warglaives have not been added.
You clearly know what you're talking about.

Clearly.
Balls, Cube, Deems, Google [Bot]
Rumers
Posts: 98

Re: Add Warglaives of Azzinoth

Post by Rumers »

QQ becouse bad as rogue wonna more OP weap so you pwn everything without strategy.pff you fail
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