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Wacco wrote:I totally understand this prevention, but it's also easy to work around if you really want to rage hack or abuse.
15min would be fine and a good time for a new player that comes here and accidently have EMUhacker or Maelstrom on. But if you want to make a dead account for fragments in WSG or just get hated and having a good time from the ruiners perspective 15min is nothing. Create 10 accounts and log 10 chars and idle for 15min after you equip some gear and spec from the "welcome to sf" NPC.
What I want to say with this post is that in my mind this would just fix a small part of the hacking problem that involves speedhack, flagcaps, and rage hacking, maybe that's good enough. Some people aren't that patient.
I can understand that -- and definitely -- it's still possible to circumvent these systems, but like I said -- it's not a prevention entirely, but a limiting method, and so far since the day it went in, it's working. It simply starts making the hacker's life more and more inconvenient and time-wasting (as if it wasn't already) so I think it's a determent which is good.
There are a couple of other methods I want to look into again to prevent hacking because I think having systems in place that detect it are very good, and rarely produce false positives. We have systems in place that have prevented fly hacking in arenas and BGs for a LONG time now (hence there reason you do not see them anymore) and they've worked perfectly. I think we can continue to do better to find methods like these to keep the games clean and fair.
Administrator - Project Lead / Server Management / Core Development
I know i haven't posted for a while ,but to prevent fly hacking in battlegrounds ,why don't you put invisible walls above a certain level / height of the field too . ( Besides the idea for the queue)
Akeno wrote:I know i haven't posted for a while ,but to prevent fly hacking in battlegrounds ,why don't you put invisible walls above a certain level / height of the field too . ( Besides the idea for the queue)
But if it's at a higher level than the one we're when we rocket boots from the heights of one base to another one, this makes no points.
Wacco wrote:I totally understand this prevention, but it's also easy to work around if you really want to rage hack or abuse.
15min would be fine and a good time for a new player that comes here and accidently have EMUhacker or Maelstrom on. But if you want to make a dead account for fragments in WSG or just get hated and having a good time from the ruiners perspective 15min is nothing. Create 10 accounts and log 10 chars and idle for 15min after you equip some gear and spec from the "welcome to sf" NPC.
What I want to say with this post is that in my mind this would just fix a small part of the hacking problem that involves speedhack, flagcaps, and rage hacking, maybe that's good enough. Some people aren't that patient.
I can understand that -- and definitely -- it's still possible to circumvent these systems, but like I said -- it's not a prevention entirely, but a limiting method, and so far since the day it went in, it's working. It simply starts making the hacker's life more and more inconvenient and time-wasting (as if it wasn't already) so I think it's a determent which is good.
There are a couple of other methods I want to look into again to prevent hacking because I think having systems in place that detect it are very good, and rarely produce false positives. We have systems in place that have prevented fly hacking in arenas and BGs for a LONG time now (hence there reason you do not see them anymore) and they've worked perfectly. I think we can continue to do better to find methods like these to keep the games clean and fair.
Sadly fly hacking isn't the thing people hack with. I love and hate the server-sided decline.
There's no more trusted observer than someone who suspects you.