Legendary transmog -- help us decide!

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Grael
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Re: Legendary transmog -- help us decide!

Post by Grael »

@Akeno

Well done! I like the idea but I am not sure about the numbers.
Akeno wrote:The rewards can range from 1 to 10 depending on the difficulty of each daily quest.For example ,the Warsong Gulch Flag daily quest can reward with one

BloodOf Heroes. The 10 Marks of Honor quest can reward 5 and the daily battleground win can reward 3. For PvE ,completing a heroic dungeon daily quest can reward 10 .

For the rest of the PvE quests in Hyjal / Azshara and Quel'Danas it can vary from 1 to 5.
I'd rather see something close to 120-150 minor tokens available through BG Call to Arms dailies. Max 3 tokens per day (4 if you actually manage to win Alterac Valley battle, Alliance players would have it easier here). It is just my personal suggestion, I would love to see players being encouraged to play every day, not entire day.

I tried to get those tokens to work and here are some screenshots:

Image

Image

Image

Image

These are just examples of using Mark of the Illidari and Coilfang Armaments.

@Denergo

Clear cache please, those are just visual bugs. We did not expect that we will reach more than 100 weapons total and we had to overwrite some already existing fun items. Sorry for the inconvenience!

@Firewall

I don't think it is a good idea. All three ways should be specific and unique for a particular group of players. Both PvE and BG groups can earn Badges easily and it is not even a demanding task to get 500 badges of justice if you take into account Shattered Sun Offensive daily quests, voting and especially the Tier 6 donation which rewards you with a large number of these.
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Firstaidkit
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Re: Legendary transmog -- help us decide!

Post by Firstaidkit »

My suggestions:
If you want to get rid of the HK farming issue, now is your chance. Make the tokens available from the Call to the Arms daily or make dailys like you did with Warsong Gulch for capping the flag, you can do this with every bg and then make the reward 1 or 2 tokens and some honor.

This way it would be fair for everyone and the players will focus more on objectives.
Then make the weapon available for 100 tokens or 150 tokens depending on the model.
If it doesn't challenge you, it doesn't change you..
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Vicarious
Posts: 223

Re: Legendary transmog -- help us decide!

Post by Vicarious »

If possible I think the best way to go about it is actually give players the incentive to win BGs, say they get closer to achieving their weapon every single BG win rather than capping the flag once or earning some marks. I want to see people actually care about and seriously collaborate on winning their battlegrounds. Don't make anything attainable by anything but winning battlegrounds. Perhaps make a system that gives one token per win and nothing for a loss, similar to arena you have to give a fuck to get what you want rather than farming HKs and not worrying about losses since you get marks anyways and you "cba" to work with others. (On my phone apologies for any typos). Maybe even track a win-loss rate or add a less serious rating system
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Akeno
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Re: Legendary transmog -- help us decide!

Post by Akeno »

Well done! I like the idea but I am not sure about the numbers.
http://www.smolderforge.com/forums/view ... 516#p70516
@Grael , thanks .
Don't forget that this idea is about not only the battleground quests and the daily dungeon quest ,but also the Hyjal / Azshara and Isle Of Quel' Danas quests. But you're right it could be lowered. I know my idea sounds a bit far away from what people are suggesting ,but i kind of got in the mood of thinking about Warlords Of Draenor and the whole WoW Lore and all of this just came to my mind .

Let's say :
Daily Dungeon Quest - 10 Blood Of Heroes
Warsong Gulch Capture The Flag - 1 Blood Of Heroes
10 Battleground Marks Quest times 3 (without Alterac) - 4.3 = 12 Blood Of Heroes
Alterac Valley 10 Battlemarks - 5 Blood Of Heroes
Alterac Valley Win - 3 Blood Of Heroes
Every Other Battleground 1 Win Quest - 2 Blood Of Heroes


Then we have every Isle Of Quel'Danas quest - 1 Blood Of Heroes (many quests ,fairly easy )
Every Hyjal / Azshara Quest - 2 Blood Of Heroes and 4 If the quest is for an Elite . (they're rewarded with 2 BOH instead of one because the zones are PVP )

So let's say i'm an average Smolderforge player who plays both PvP and PvE :
For an hour if i play both i can get ( on an average day)
Warsong Gulch Flag - 1 BOH
Warsong Gulch Win - 2 BOH
10 Marks of Warsong - 4 BOH
Daily Azshara Quests - 2 + 2 + 2 +4 = 10 BOH

So in an hour ,you can get around 15-20 of these easily .

So that means 15.10 = 150 BOHS for every 10 hours ,but let's say it's 7-8 hours for the average player . And about 4-5 hours for the ''hardcore'' .

So if blood of heroes is stacked to 150 instead of 250 , and you need to obtain 10 Red-Blood Ruby Gemstones ,that makes 150.10 = 1500 BOHS or about 70 + hours of gameplay . Or that's about 10-14 days if you play every day for a few hours. I think that's more than fair . That way ,in a month every player can have minimum 2 legendary transmogs.

What do you think about the quest ideas and the two NPCs etc ?

People keep complaning there's not much PvE ,others complain everything is too easy to get , some are bored with all the PvP , others only farm HKs . I think this is a great idea to stimulate players to do both PvE and PvP .

About the final quest when you need 10 Ruby Gemstones to craft the Medallion .
You need a blacksmith hammer , an arclight spanner and 25 Sunfury Signest which you can farm in Terokkar Forest quite easily .
And then once you receive the medallion you go to the '' Warlods Of Draenor '' Orc Type champion and you exchange it for one legendary item .
And then the whole process repeats. It's fun,there's lore . There's both PvE and PvP into it . It's just 3 basic quests and 2 new NPCs .

It's a good challenge , people will want to win battlegrounds more and more because of the minor tokens that need to be collected and overall it's just fun.
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Infusion
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Re: Legendary transmog -- help us decide!

Post by Infusion »

Any information about adding a legendary token reward in the events? For example we can get to choose alongside the current rewards, a legendary token. Events are rarely made and it's massively, incredibly rare that a person wins 2 events consecutively, right? I think this would allow more people to actually be involved in the correct guidance towards player-player interaction since hate is all over already.
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Mynce
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Re: Legendary transmog -- help us decide!

Post by Mynce »

Image
Quel'serar On tempest of chaos please.
If you're moggin 3 different recolours of TF then why not :D
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Buschwacka
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Re: Legendary transmog -- help us decide!

Post by Buschwacka »

What about raids? Like TK/SSC Hell even BT if you get a solid grp thog. ik we outgear it but still... Reward the people who actualy do it. Maybe make a Daily Raid? Quest Idk. Like a bit of those points could drop on every boss? Idk. Maybe this could revive SOME of the pve.
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Infusion
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Re: Legendary transmog -- help us decide!

Post by Infusion »

I'll consider this a joke and laugh.
Hahaha.
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Apuclevercow
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Re: Legendary transmog -- help us decide!

Post by Apuclevercow »

Not adding every weapon accessible in such raids would indirectly help the PvE to revive, I support Busch's idea, especially for TK and BT. (SSC ezpz)
Btw why not adding the weapon looking like a scythe, which is normally acczssible only for warlocks ? It could substitute the staff looking like the draenic wildstaff.
ah
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Infusion
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Re: Legendary transmog -- help us decide!

Post by Infusion »

You guys are talking like people can actually raid TK and BT. In other words you're saying let's add X and Y weapons to this bugged raid who'll make every group go there and wipe on some boss, after spending like 30-60 minutes.
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