Smolderforge Server TODO List

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Riski
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Re: Smolderforge Server TODO List

Post by Riski »

Both of you stop. Don't start off topic conversations in a thread such as this.
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ZatYo
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Re: Smolderforge Server TODO List

Post by ZatYo »

What do you mean by ''The damage output of warriors are sometimes too high'' ? Cause in my opinion it's alright. Why do you add stuff on wich you are not sure at all... and is that the most important thing to fix, randomly check stuff for no reason in the end? So many major bugs are reported, atleast try starting with them. Sorry if I was rude.

Warrior's damage beign high would only be reported by warlocks cause they are just a useless class in SF, or priests that have no clue what to do, not warrior's issue.
Celania
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Re: Smolderforge Server TODO List

Post by Celania »

Hey there,

most of you probably dont even know me. Those who do, might remember that i have been working with the core Smolderforge is running on. A ToDo List should be kept internal. Every time Blizzard has said they were going to look into something a huge riot started.

For as long people believe something is wrong. they might not be fine with it, but they accept it. However, when you tell them something is bugged (e.g saying warrior damage is too high), they get upset. Especially if there is no immediate fix to this.

I ask of you to remove this thread from the forums and keep a ToDo-list internal.

~
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Re: Smolderforge Server TODO List

Post by Darkgroom »

No this is just a todo list for clas fixes we wont remove it
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ZatYo
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Re: Smolderforge Server TODO List

Post by ZatYo »

I didn't get ''upset'' I corrected something wrong.
Greven
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Re: Smolderforge Server TODO List

Post by Greven »

Regardless of what one individual thinks, developers will look at issues that are reported on a regular basis. If we get a large number of complaints about an issue (lets say warrior damage) then the developers would be right in planning to investigate it. The outcome might be that it is fine, or that in fact it is un-balanced sometimes you just can't tell until this has been done.

So rest assured there are always reason behind what the developers look into, and 9/10 it's for your benefit that they're doing it.
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Re: Smolderforge Server TODO List

Post by Peekaboo »

Hm I think someone else should check this, Devs have other things to do than hunting down rumours. ;]
The easiest way would be to report a bug on what is miscalculated, you just can't hunt something which is based on reports which state it's sometimes too high... that's just useless work, which most often turns out to be wasted time.

Devs should know what they have to deal with imo, this makes work way more enjoyable. =P
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ZatYo
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Re: Smolderforge Server TODO List

Post by ZatYo »

Peekaboo wrote:Hm I think someone else should check this, Devs have other things to do than hunting down rumours. ;]
The easiest way would be to report a bug on what is miscalculated, you just can't hunt something which is based on reports which state it's sometimes too high... that's just useless work, which most often turns out to be wasted time.

Devs should know what they have to deal with imo, this makes work way more enjoyable. =P
EXACTLY, there are major, gamebreaking bugs reported, it's a fact that it's bugged, it's proven, and the first thing in the to do list is just a rumour that will most likely end up waste of time.
Clizzey
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Re: Smolderforge Server TODO List

Post by Clizzey »

reset cds automaticly after duel pl0x?
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Henhouse
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Re: Smolderforge Server TODO List

Post by Henhouse »

Clizzey wrote:reset cds automaticly after duel pl0x?
We turned that off for a purpose.
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