Hello there. I want to share few ideas how to increase 3x3 arena population.
As you know, most decent players on smolderforge never playing solo 3x3 que. Why? Obviously because they dont want to play with low skilled players and losing because of them. Actually, I want to say, you should give it a try. You could check few videos on my Channel and understand theres a lof of funny games!
However, yesterday i noticed theres so much players doin solo que at same time. It was 4 matches(24 players) + people in que. About 30 players! And i calcualte, at least 8 of them were "decent" which means good winrate/raiting in solo 3x3.
What if we divide solo que for leagues? For example, Separating border is 1700. So players above 1.7 could not meet players below 1.7. Then every bad player from 1300 to 1699 will play in "bad" league, and decent players who able to get above 1.7(thats not so much) - could play in another, "decent" league. I guess the system should works like blizzard raitings system. If players from "decent" league waiting for the match too long, for example 3 min, they will join "bad" league. But if theres enough players, I guess, at prime time those leagues will never cross.
Also, we could solve population problem in "decent" league with possibility to meet random teams from this league(only this for sure, not "bad" one) with RATED 3x3 team. It means if theres two 3x3 rated teams - they gonna meet eath other with priority. But if theres only 1 team, and it waiting in que for few mins, then it start to find a match also vs solo que guys from "decent" league.
Same system works on wotlk at, and mostly solo que teams cant bring a really challenge to 3x3 rated teams, but, when players see some 3x3 rated teams farm solo que teams, they gonna made their own 3x3 rated team and que up. It will increase not only solo que population, but also 3x3 rated population.
Few suggestions about 3x3 arenas on smolderforge!
Re: Few suggestions about 3x3 arenas on smolderforge!
The purpose of 3v solo is to queue with anyone. If some decent players don't want to queue because of "low skilled players", well they maybe missed the point of this kind of arena. And to be honest, there is a lot of "low skilled players" above 1700, and some good players who are under 1700. I know this is just an exemple that you give, but you can't divide "good" and " bad" players like that. The system is already good ( making a rating from the 3 players).
Re: Few suggestions about 3x3 arenas on smolderforge!
Well, i guess you get me wrong.
I see solo 3s as a place, where you could find a rare/less playnable classes in games. What do you see in top of 2x2? Mostly - LD, rd rp and ws. A few more variations of the mixing of these classes. In solo que you could find shamans in any spec, druid in any spec, non holy paladins and hunters. Almost every spec/class is playnable.
So people who playing "meta" 2s comps for years, must be bored of that. So, they could get some fun in 3x3, specially in solo 3s. The fact is, theres no rated 3x3. I told you even more - theres no rated 3x3 on any tbc server since at died. So solo 3s there, on sf, could be a first step to rebirth of this bracket.
But they wont join solo 3s cause of problems listed above.
As i said, my point is not about raiting. My point about interesting games.
You said theres alot of "bad" players above 1700. Well, thats why i dont call them "good". To be honest, theres very few really good players on our days in tbc. Specially if we talking about 3x3. But i said decent, which means they got at least s4 gear and knowledge about basics.
What happend if 1300 players, for example, blood elf mage with s2 + some pve join the game? He dies at first 5 seconds without block, and you cant change something. So this game isnt intereting for both sides,its just a waste of time and pixels(raiting) change. What happend if 1700 mage join the game? He got s4, maybe could even block, so theres a chance. Theres a long, interesting game, where players gettng fun and grow up. Thats why i suggest divide for leagues. Thats why bad players will play with each other, and get interesting games, and other "decent" will get interesting games without bads from first one.
I played solo 3s here not a first season, get about 2k atm, and everyone above 1.7 got a little skill+s4 or good skill and s2. However all of them have to called decent.
And about system. If following it - mostly player with higest raiting got a very low rated team mate. Like 1.3 and 1.7 calcatulated as 1.5. And because of that those "top" 2x2 players dont want to play solo 3s - they're mostly got 1.3 blood elf mage in team and lose instantly.
Thats why system is not perfect.
I see solo 3s as a place, where you could find a rare/less playnable classes in games. What do you see in top of 2x2? Mostly - LD, rd rp and ws. A few more variations of the mixing of these classes. In solo que you could find shamans in any spec, druid in any spec, non holy paladins and hunters. Almost every spec/class is playnable.
So people who playing "meta" 2s comps for years, must be bored of that. So, they could get some fun in 3x3, specially in solo 3s. The fact is, theres no rated 3x3. I told you even more - theres no rated 3x3 on any tbc server since at died. So solo 3s there, on sf, could be a first step to rebirth of this bracket.
But they wont join solo 3s cause of problems listed above.
As i said, my point is not about raiting. My point about interesting games.
You said theres alot of "bad" players above 1700. Well, thats why i dont call them "good". To be honest, theres very few really good players on our days in tbc. Specially if we talking about 3x3. But i said decent, which means they got at least s4 gear and knowledge about basics.
What happend if 1300 players, for example, blood elf mage with s2 + some pve join the game? He dies at first 5 seconds without block, and you cant change something. So this game isnt intereting for both sides,its just a waste of time and pixels(raiting) change. What happend if 1700 mage join the game? He got s4, maybe could even block, so theres a chance. Theres a long, interesting game, where players gettng fun and grow up. Thats why i suggest divide for leagues. Thats why bad players will play with each other, and get interesting games, and other "decent" will get interesting games without bads from first one.
I played solo 3s here not a first season, get about 2k atm, and everyone above 1.7 got a little skill+s4 or good skill and s2. However all of them have to called decent.
And about system. If following it - mostly player with higest raiting got a very low rated team mate. Like 1.3 and 1.7 calcatulated as 1.5. And because of that those "top" 2x2 players dont want to play solo 3s - they're mostly got 1.3 blood elf mage in team and lose instantly.
Thats why system is not perfect.
Re: Few suggestions about 3x3 arenas on smolderforge!
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