t6 balance

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Oldsalt
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Posts: 151

Re: t6 balance

Post by Oldsalt »

As mentioned above by Henhouse, we have been discussing a lot about adding the missing belt and bracers for Holy Paladins. This does not include other classes and I will explain our reasoning.

First of all, the 4 pieces bonus is the main reason players want the return of T6 bracers and belts (especially PvP players):
Healers have a bonus of +5% healing from one of their spells, when dps get their main damaging spell(s) boosted: +6% for Shadow Bolt and Incinerate, 10% for Mind Blast, 15% for Ferocious Bite and Rip, 10% for Steady Shot, etc.
Secondly the two currently missing T6 pieces and their stats: Healers would get a small increase of spirit/mp5 and spell haste compared to S4 while dps would also get the most efficient stats (hit/spell hit, haste/spell haste and expertise) but in a higher amount.
Adding back such pieces for dps would be like reverting a part of the hard work the SWP removal was. And we don't want that, the game is much more balanced since then that there is no reason for us to add the missing T6 pieces for dps.

By the way, comparing Hpal to Feral Druid is wrong. Feral's burst potential is insane, giving them more damages and a 15% bonus on Ferocious Bite would be a joke. Their mana pool seems to be the issue, not their damages. Thus, the longer the arena match goes on, the less effective they are, which is another reason for healing classes to prefer a rogue or a warrior.

Holy Paladins currently suffer from the lack of PvE gear. They simply can't play too aggressively without burning too much mana, which makes them easy targets for most of the current arena compositions. On the other hand, healing Druids, Priests and even Shamans do not seem to suffer from it.
In fact giving T6 off parts to Hpals would just slightly enhance them. We're talking about giving them +5% healing on FoL, ~25mp5, ~25 spell haste, ~40 healing bonus and a gem socket (if they do not already use the BT cloth waist) but that would still give them more armor at the cost of some resilience.
It is not something that would make every player reroll for a Hpal but a very small boost to many 2s compositions that are currently not played on SF.
Retired Game Master.
ZatYo
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Posts: 785

Re: t6 balance

Post by ZatYo »

Since I dont play feral myself I decided to ask some experienced feral players if 4 t6 is required for that class to work efficiently and they said feral only needs 2 t6 and even if 4/8 was implemented they wouldnt use it.

And holy paladins simply need this bonus to outheal the dps in some situations.
teitei
Posts: 74

Re: t6 balance

Post by teitei »

t6 balance??????

remove that retard legendary bow... its do 50% more dps than s4 bow...

balance that ridiculous rogue attack power...

and for last... one time in yours lifes, change that rage generation from warrior. its totally wronggg!!!
ZatYo
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Posts: 785

Re: t6 balance

Post by ZatYo »

teitei wrote:t6 balance??????

remove that retard legendary bow... its do 50% more dps than s4 bow...

balance that ridiculous rogue attack power...

and for last... one time in yours lifes, change that rage generation from warrior. its totally wronggg!!!
You need to repeat 3rd grade math if you think thori does 50% more dps than s4. You dont use arrows with it and they give you dps.
Rogue's hits are perfect.
War should get slightly better rage on damage taken is what I believe.
teitei
Posts: 74

Re: t6 balance

Post by teitei »

probally a druid/rogue talking...

yes i think it does much more dps than s4. minimum 25% more

Rogue's hits are perfect. -> yes, for the most powerfull class ingame.. still in the top forever.

war is tottaly bugged in smolderforge, treath is wrong, rage is wrong, AP is wrong.. i think only crit chance is correctly here..
rexxar
Posts: 18

Re: t6 balance

Post by rexxar »

If anything warriors need a buff on rage gain from damage done. Go attack a target dummy with a 2hander, you will quickly see how rage starved you actually become when you aren't getting hit. I've been in siutation where my opponent would purposely kite me around without damaging me just to keep me rage starve. Of course that is a tactic still viable even if the rage issue was solved but it's 10x worst.
Rule
Posts: 70

Re: t6 balance

Post by Rule »

imo ferals don't need the T6 Offset their DMG is just fine even w/o the set.
You don't see them on top ranks because no one (except very few good Players) considers to Play feral.

On a sidenote Hen, you remember when you made a Poll concerning Idol/Libram swaping should or should not cause GCD in combat? What was the outcome of that?
Sbkzor
Posts: 99

Re: t6 balance

Post by Sbkzor »

Libram/idol swap causing gcd is totally legit. From what i've heard from my fellows sticking tbc since retail. But anyway, it seems like everyone knows how to deal with that. #useyourspellthenswapduringthatglobal

(btw we also got 2k rated as f/r once with paolly after swp but nevermind. The joke is EVEN US did that.)
ZatYo
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Re: t6 balance

Post by ZatYo »

Sbkzor wrote:Libram/idol swap causing gcd is totally legit. From what i've heard from my fellows sticking tbc since retail. But anyway, it seems like everyone knows how to deal with that. #useyourspellthenswapduringthatglobal

(btw we also got 2k rated as f/r once with paolly after swp but nevermind. The joke is EVEN US did that.)
I think nobody argues that its legit but smolderforge is like the only server on which it was fixed and who the fuck thinks the game is better with it fixed :D
ZatYo
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Re: t6 balance

Post by ZatYo »

Rule wrote:imo ferals don't need the T6 Offset their DMG is just fine even w/o the set.
You don't see them on top ranks because no one (except very few good Players) considers to Play feral.

On a sidenote Hen, you remember when you made a Poll concerning Idol/Libram swaping should or should not cause GCD in combat? What was the outcome of that?
There was on AT offset for ferals but when I think about it there was not mainset so there was no posibility of going 4/4. And ye I guess you are right there is no reason to buff their damage, its not the dmg that is stopping them from climbing ladder.

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