Large change to melee damage going in...
Re: Large change to melee damage going in...
@Comeherefour I noticed the same. Feral stun resist chance is just incredible.
- Apuclevercow
- Posts: 1349
Re: Large change to melee damage going in...
Around 50% dodge, 15% aoe resist, 15% fear resist and 15% stun resist, what did you expect?
ah
Re: Large change to melee damage going in...
After reading this, it made me think.
Is it now correctly implemented following THIS pattern? http://wowwiki.wikia.com/wiki/Attack_table
To quote:
Is it now correctly implemented following THIS pattern? http://wowwiki.wikia.com/wiki/Attack_table
To quote:
Based on the implications of this statement, it has been suggested by some players that the result of every melee or ranged attack is decided based on a single server-generated random number (a single "die roll" made internally on the server), checked against a server-side internal table for the attack.
The chances listed in your general spellbook tab (for you to Dodge, Parry, or Block) are absolute percentages. If you have a listed dodge chance of 4.5%, then on average 4.5% of all melee attacks made against you by a mob of equal level will be dodged, not merely 4.5% of those melee attacks that didn't miss you.
Re: Large change to melee damage going in...
it will mostly affect melee vs rogues / ferals / warriors maybe (classes that actually have some avoidance) and not vs casters that pretty much can't dodge, parry or block. about stun resists - i had a duel vs disc pri with 15% stun resistance where i had 4 stuns resisted in a row (i did cs-ks, both resisted, after cd i used ks again, resisted, vanish-cs and it was also resisted). i don't really think that there were too low chance to resist some mechanic ;DXios wrote:Lets hope that this will nerf rogues a bit. ;)
ps: i would rather like to see damage taken modifiers fix because those pretty much doesn't works now (under certain circumstances) =\ Pain Suppression vs dots? nope, not working. Cheating Death vs spells that already in midair? no. Def Stance? nah, not working. this is much more critical bug that affects every class in the game.
- Comeherefour
- Posts: 60
Re: Large change to melee damage going in...
Thank you very much for listing all your stats but my issue was with stun RESISTS. Keep up the good work tho.Apuclevercow wrote:Around 50% dodge, 15% aoe resist, 15% fear resist and 15% stun resist, what did you expect?
- Apuclevercow
- Posts: 1349
Re: Large change to melee damage going in...
Well, dodge is a factor here as well about your issue with ferals. 15% can't be the only reason your CC is failing.Comeherefour wrote:Thank you very much for listing all your stats but my issue was with stun RESISTS. Keep up the good work tho.
I wasn't trying to look mean to you tho with my last post, sorry if you took it that way.
ah
Re: Large change to melee damage going in...
@teitei i swear the god, it wasn't me :D
Re: Large change to melee damage going in...
Stun resistance versus Shadow or Discipline Priests are insane, I feel so weird when I wanna use Cheap Shot on Priests since they get resisted so bad :(
Kez loves Rule <3
Re: Large change to melee damage going in...
hahaha lmaoPaniz wrote:@teitei i swear the god, it wasn't me :D
use garrote instead of cheap shot then you wont feel weird u dogKez wrote:Stun resistance versus Shadow or Discipline Priests are insane, I feel so weird when I wanna use Cheap Shot on Priests since they get resisted so bad :(
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