Large change to melee damage going in...

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Bucovsky
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MVP
Posts: 650

Re: Large change to melee damage going in...

Post by Bucovsky »

@Comeherefour I noticed the same. Feral stun resist chance is just incredible.
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Apuclevercow
Posts: 1349

Re: Large change to melee damage going in...

Post by Apuclevercow »

Around 50% dodge, 15% aoe resist, 15% fear resist and 15% stun resist, what did you expect?
ah
Schaka
Posts: 65

Re: Large change to melee damage going in...

Post by Schaka »

After reading this, it made me think.
Is it now correctly implemented following THIS pattern? http://wowwiki.wikia.com/wiki/Attack_table

To quote:
Based on the implications of this statement, it has been suggested by some players that the result of every melee or ranged attack is decided based on a single server-generated random number (a single "die roll" made internally on the server), checked against a server-side internal table for the attack.
The chances listed in your general spellbook tab (for you to Dodge, Parry, or Block) are absolute percentages. If you have a listed dodge chance of 4.5%, then on average 4.5% of all melee attacks made against you by a mob of equal level will be dodged, not merely 4.5% of those melee attacks that didn't miss you.
Paniz
Posts: 177

Re: Large change to melee damage going in...

Post by Paniz »

Xios wrote:Lets hope that this will nerf rogues a bit. ;)
it will mostly affect melee vs rogues / ferals / warriors maybe (classes that actually have some avoidance) and not vs casters that pretty much can't dodge, parry or block. about stun resists - i had a duel vs disc pri with 15% stun resistance where i had 4 stuns resisted in a row (i did cs-ks, both resisted, after cd i used ks again, resisted, vanish-cs and it was also resisted). i don't really think that there were too low chance to resist some mechanic ;D

ps: i would rather like to see damage taken modifiers fix because those pretty much doesn't works now (under certain circumstances) =\ Pain Suppression vs dots? nope, not working. Cheating Death vs spells that already in midair? no. Def Stance? nah, not working. this is much more critical bug that affects every class in the game.
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Comeherefour
Posts: 60

Re: Large change to melee damage going in...

Post by Comeherefour »

Apuclevercow wrote:Around 50% dodge, 15% aoe resist, 15% fear resist and 15% stun resist, what did you expect?
Thank you very much for listing all your stats but my issue was with stun RESISTS. Keep up the good work tho.
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Apuclevercow
Posts: 1349

Re: Large change to melee damage going in...

Post by Apuclevercow »

Comeherefour wrote:Thank you very much for listing all your stats but my issue was with stun RESISTS. Keep up the good work tho.
Well, dodge is a factor here as well about your issue with ferals. 15% can't be the only reason your CC is failing.
I wasn't trying to look mean to you tho with my last post, sorry if you took it that way.
ah
teitei
Posts: 74

Re: Large change to melee damage going in...

Post by teitei »

omg paniz...
Paniz
Posts: 177

Re: Large change to melee damage going in...

Post by Paniz »

@teitei i swear the god, it wasn't me :D
Kez
Posts: 127

Re: Large change to melee damage going in...

Post by Kez »

Stun resistance versus Shadow or Discipline Priests are insane, I feel so weird when I wanna use Cheap Shot on Priests since they get resisted so bad :(
Kez loves Rule <3
Discyo
Posts: 475

Re: Large change to melee damage going in...

Post by Discyo »

Paniz wrote:@teitei i swear the god, it wasn't me :D
hahaha lmao
Kez wrote:Stun resistance versus Shadow or Discipline Priests are insane, I feel so weird when I wanna use Cheap Shot on Priests since they get resisted so bad :(
use garrote instead of cheap shot then you wont feel weird u dog
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