Add Warglaives of Azzinoth

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Exsurgo
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Game Master
Posts: 558

Re: Add Warglaives of Azzinoth

Post by Exsurgo »

For seal of blood Apolygon is better, for anything else the brutal sword is ahead.

Again Carmen vile poisons does work. Also rogue druid can easily handle any warrior druid team unless the warrior goes high-pve gear in the arena starting area before the game starts.

"I'd say 60-70% of the server play a melee class"

Maybe in arena. A lot of people play Shadow priests/Ele/Boomkims. But hey lets take a dump on them right, cause it's a melee server...

Warlocks don't play atm because there pets are bugged, when that gets fixed we might see more of them.
And lol at resto druids being powerful against rogues. Pve stacking rogues with 5/5 vile are extremely powerful against resto druids.

Rogues are equal to warriors on the "totem pole" of class balance atm, maybe even a little ahead. Honestly the way to fix this server would be to limit access to certain pve items to rogues and a lesser extent warriors in arena. But that will never happen because SF is a fun server and 90% of the population don't care about arena. I can;t blame them really, 2v2 is pretty bad in S4.
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Cube
Posts: 2551

Re: Add Warglaives of Azzinoth

Post by Cube »

So if glaives aren't any better than hod, what's the problem? Just get hod and be content to play one of the most fucked up classes in wow history.
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Mynce
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Posts: 1360

Re: Add Warglaives of Azzinoth

Post by Mynce »

I find it funny that even though Henhouse awnsered 100 of these topics.
People still manage to find some hope of trying to get the glaives on sf.
Sorry but from the way that stands now, Henhouse wont add warglaives
He's already busy doing bug fixes with Hufsa not to mention his study aswell.
So just why do some you guys even think that he wants all that drama about how rogues spawncamp casters with glaives.

This discussion is utterly pointless
If some of you dissagree then maybe riski's comment will enlighten you.
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Firstaidkit
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Posts: 2015

Re: Add Warglaives of Azzinoth

Post by Firstaidkit »

Guys vote for Custom Transmogrification maybe then you can get your stupid Warglaive look on your brutal weapon.

Oh wait you all just wanna be overpowered.
If it doesn't challenge you, it doesn't change you..
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Abwyz
Posts: 192

Re: Add Warglaives of Azzinoth

Post by Abwyz »

Firstaidkit wrote:Guys vote for Custom Transmogrification maybe then you can get your stupid Warglaive look on your brutal weapon.

Oh wait you all just wanna be overpowered.
Lol, our God has spoken.
Pre
Posts: 10
Location: Germany

Re: Add Warglaives of Azzinoth

Post by Pre »

Xaru wrote:Let us enjoy TBC as we remember it, with all the items that we had on retail.
This.
Cube
Posts: 2551

Re: Add Warglaives of Azzinoth

Post by Cube »

Pre wrote:This.
Damn you're dumb.
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Remedyz
Posts: 30
Location: Norway

Re: Add Warglaives of Azzinoth

Post by Remedyz »

Cube wrote:Damn you're dumb.
This.
Xaru
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Re: Add Warglaives of Azzinoth

Post by Xaru »

Thanks to whoever mentioned that the mace/sword was better than apolyon, i've been trying out the mace, which also looks cooler and I do think my damage is higher. even if the damage on the weapons, and in my melee stats page say that apolyon is better. I also changed to a mace for my 1her which does have a higher damage range, wonder why that is? I mean, why blizzard designed it to hit higher.
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Akatosh
Posts: 109

Re: Add Warglaives of Azzinoth

Post by Akatosh »

if warglaives were epic instead of legendary there would not be so much opposition to adding them. for some reason peoples brains turn off when they see orange.
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