Add Warglaives of Azzinoth

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Carmenlopez
Posts: 23

Re: Add Warglaives of Azzinoth

Post by Carmenlopez »

Djreedoo wrote:
Agreed. It's written in orange, so it's absurdly overpowered. With all of the rogues on this server, if each glaive was 15-20$, this server would make hundreds of dollars. Probably even a thousand or two, and it's not like it would break the game and rogue's would just stomp every other class in a cheap shot.
seriously....like SERIOUSLY? server making money is your argument? yea man that totally wins the argument of making the already easiest and one of the strongest classes even a little more hilarious, you got me there bro. let's just add cata weps for 70 chars, that's totally gonna get them shitloads of money! :D

but yea you're right glaives wouldnt exactly create that cheap shot thing....becuz a decent rogue already fucking does it if timed right(not saying you're gonna see loads of good timing here nowadays thogh)

Clearly you're one of those druids that gets gibbed by rogues because you don't know how to tank them. On a warrior, hunter, rdruid, and even warlock (if pets worked correctly) i have no problem with rogues. The problem is everyone on this server isn't good in arena, in retail TBC, people had glaives. But guess what? The PvE heroes were still stuck at 1700 rating with glaives. If 500 underskilled rogues get glaives, it won't affect anyone with 1/3rd of a brain.
Carmenlopez
Posts: 23

Re: Add Warglaives of Azzinoth

Post by Carmenlopez »

Djreedoo wrote:
Agreed. It's written in orange, so it's absurdly overpowered. With all of the rogues on this server, if each glaive was 15-20$, this server would make hundreds of dollars. Probably even a thousand or two, and it's not like it would break the game and rogue's would just stomp every other class in a cheap shot.
seriously....like SERIOUSLY? server making money is your argument? yea man that totally wins the argument of making the already easiest and one of the strongest classes even a little more hilarious, you got me there bro. let's just add cata weps for 70 chars, that's totally gonna get them shitloads of money! :D

but yea you're right glaives wouldnt exactly create that cheap shot thing....becuz a decent rogue already fucking does it if timed right(not saying you're gonna see loads of good timing here nowadays thogh)

well, if the head GM, admin, etc. , can make thousands of dollars without breaking the balance of the server, I don't see a problem with it.

also, i can't comprehend that second paragraph of gibberish rage.
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Riski
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Re: Add Warglaives of Azzinoth

Post by Riski »

The OP clearly stated that rogues very clearly counter spell casting classes such as mage, warlock, etc. This is a fact, rogues have always been strong against spell casters. The same thing goes for warriors. They have always been stronger than rogues. Warriors>Rogues, Rogues>Casters that is something we can all agree on, hopefully. That being said, there is no reason to buff rogues because they are beaten by warriors. That would be like me taking off my pants and taking a large dump all of the caster classes because we are going to acknowledge the fact that warriors shouldn't be so strong against rogues but casters should just suck it up.

Lastly, on retail warglaives were rare to see. It's not like you ran into the same people all the time. Unfortunately, this is a private server and the population is far lower than that of retail servers during TBC. This means that if even a single rogue got warglaives you would probably see that rogue all the time when they were online pvping. That's just one rogue. Now imagine 10-20 rogues all having warglaives. They would be everywhere. You could expect every competent rogue to be rocking glaives, which means every time a caster sees a rogue hes probably going to die. Now for arena it might not be fair that warriors dominate the way they do, but its not fair to the general public that we buff a class and further crush 2-4 others in the process.
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Exsurgo
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Re: Add Warglaives of Azzinoth

Post by Exsurgo »

Also good rogue > good warrior 80% of the time.
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Djreedoo
Posts: 19

Re: Add Warglaives of Azzinoth

Post by Djreedoo »

Clearly you're one of those druids that gets gibbed by rogues because you don't know how to tank them
Clearly i am a 2,2 xp'd feral, i didn't say i had any problems with rogues, i just stated that they (glaives) would give an already dominating class even more strength.
The PvE heroes were still stuck at 1700 rating with glaives
maybe but its been players that didnt even get close to that rating before, glaives are simply not needed to do good in arena as a rogue, same goes for pve gear actually but well...this server isnt a competetive arena server, but you have to draw the line somewhere.
btw im far from raging bro :D
Also good rogue > good warrior 80% of the time.
^
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Mayore
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Re: Add Warglaives of Azzinoth

Post by Mayore »

Exsurgo wrote:Also good rogue > good warrior 80% of the time.
i guess you are not talking about SF
Cube
Posts: 2551

Re: Add Warglaives of Azzinoth

Post by Cube »

A rogue gets killed by warriors, add glaives.

Casters are left behind, add custom items.

Balance.

Do you see how fucking retarded that is? Well, now imagine removing the second line.
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Exsurgo
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Re: Add Warglaives of Azzinoth

Post by Exsurgo »

I don't see where this warrior > rogue theory comes from.

Generally rogues beat warriors 1v1, and will always win if los or pillars are involved.
And in arena a lot of rogue comps are good against warrior comps. Comps like SP/Rogue or Druid/Rogue.
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Cube
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Re: Add Warglaives of Azzinoth

Post by Cube »

Cube wrote:A rogue gets killed by warriors, add glaives.
Emphasis on a rogue. As in, not rogues.
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Exsurgo
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Re: Add Warglaives of Azzinoth

Post by Exsurgo »

I get you now :)
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