rogue and mage nerf?

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Roadtodawn3
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rogue and mage nerf?

Post by Roadtodawn3 »

so wat is blizzard trying to say?
stop the rogue mage teams ooor respec rogues and respec mages?
oorr are they trying to say, we wanna f*** with u guys as much as we can until season 6 :P
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Crestfallen
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Re: rogue and mage nerf?

Post by Crestfallen »

Mutilate getting nerfed to the ground,but they might buff combat more in 3.1.0 and make it vialable for PvP,was reading on WoM that the AR/prep might be coming back,not couse Prep will reset AR,but couse AR's cooldown will be down to 2 minutes(With the glyph).
Uhh so yea idk why blizzard doesnt do something about paladins and deathknights,arena is so unbalanced its dumb.
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Skriot
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Re: rogue and mage nerf?

Post by Skriot »

IMO Mages should have been left, Rogues needed nerfed
Crestfallen
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Re: rogue and mage nerf?

Post by Crestfallen »

That might be dumbest fucking thing written on these forums.
Sorry,Skriot.
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Katmandu
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Re: rogue and mage nerf?

Post by Katmandu »

ok, let me break it down to you. this is season 5 pvp in a nutshell:

Image

in conclusion;

Nerf nuke
buff paper
everyone needs a mushroom at one time to ensure a good trip
scissor is ok
and throw rock through a window, all its good for
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Riski
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Re: rogue and mage nerf?

Post by Riski »

I'm pretty sure that is almost a complete copy off of "World Of Roguecraft". The mushroom was the dead giveaway for me.
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Antique
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Re: rogue and mage nerf?

Post by Antique »

* Hunger for Blood (Assassination): Now increases damage 5% per stack, (up from 3%.)
* Mind Numbing Poison now reduces cast time by 30%, down from 60%.
* Mutilate damage will now do 20% increased damage against poisoned targets, down from 50%.
* Slice and Dice: This ability now increases melee attack speed by 40%, up from 30%.

Nerfing one,buffing other,doesn't matter for me...

On other note..


Priest

* Inner Fire duration has been increased to 30 minutes and can no longer dispelled.
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