Black Temple & Sunwell launching June 6th.

Talk about anything here, related to Smolderforge or not.
Clausewitz
Posts: 111

Re: Black Temple & Sunwell launching June 6th.

Post by Clausewitz »

Abwyz wrote:
Toosh wrote:I too think it's a good idea that the difficulty is higher now, you need to be more organized and progressing into the PvE content has a more rewarding feel to it. :)
The problem is that they are too hard. I've been playing on retail for 4 years in top 100 guild and we have spent exactly 3 months wiping on m'uru after we finally managed to kill it. If SWP bosses are scripted as on retail they won't die ever, that's what I am afraid of. Lets be honest, SWP was one of the hardest instances blizzard has ever released and even they decided on nerfing it by the end of TBC. However BT should be something which is possible but hard, that's well balanced instance.
As someone who has killed mu'ru prenerf, and considering patch 2.4.3 is POST nerf, I feel that given competant players mu'ru will eventually die.
I like turtles because they're so chill. They don't hurt anyone. They're just like, "Hey man, I want to swim, and maybe eat some lettuce. But I'm gonna take my time getting there, I'm not in a rush. Because I'm a turtle."
Money
Posts: 10

Re: Black Temple & Sunwell launching June 6th.

Post by Money »

Eventually the good players will separate from the bads and down all the bosses and maybe the bads will learn to improve if they ever want to get anywhere in pve on this server. you know besides farming kara until full t6.

DONT THROW THE DAMN SPINE WHEN EVERYONE IS AT HALF HEALTH NOOB FUCK. But man was it fun wiping over and over and not worrying about repairs and stuff.
Abwyz
Posts: 192

Re: Black Temple & Sunwell launching June 6th.

Post by Abwyz »

Clausewitz wrote: As someone who has killed mu'ru prenerf, and considering patch 2.4.3 is POST nerf, I feel that given competant players mu'ru will eventually die.
You are right, but the real nerf was 3.0.2 patch which affected all bosses and reduced their HP & dmg by 30%. 2.4.3 nerf was just 10% on m'uru,entropius and adds
Clausewitz
Posts: 111

Re: Black Temple & Sunwell launching June 6th.

Post by Clausewitz »

Abwyz wrote:
Clausewitz wrote: As someone who has killed mu'ru prenerf, and considering patch 2.4.3 is POST nerf, I feel that given competant players mu'ru will eventually die.
You are right, but the real nerf was 3.0.2 patch which affected all bosses and reduced their HP & dmg by 30%. 2.4.3 nerf was just 10% on m'uru,entropius and adds
I'm not talking about the TBC nerf, mu'ru specifically had to be nerfed for most top raiding guilds to kill him. Like 25 guilds could down him in europe before the nerf.
I like turtles because they're so chill. They don't hurt anyone. They're just like, "Hey man, I want to swim, and maybe eat some lettuce. But I'm gonna take my time getting there, I'm not in a rush. Because I'm a turtle."
Wancathufeoq
Posts: 196

Re: Black Temple & Sunwell launching June 6th.

Post by Wancathufeoq »

WTB:
SSC and TK > sunwell loot
Gruuls and Magtheridon's lairs > badge farm/ t6

BT and Sunwell are, in my opinion, too hard for Smolderforge heroes. SSC and TK are also hard for braindead players (83.4% of the population, according to the statistics and IQ test results), but those raids could be done due to outgearing, cause most players already have full swp/t6.
A s3 stuff droppin' bosses could be also fun.
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