So many bugs..

Talk about anything here, related to Smolderforge or not.
fartman
Posts: 30

So many bugs..

Post by fartman »

Why not use the core that arena tournament uses? they have like little to None bugs, most gamebreaking bugs (like the ones you guys have here) are fixed on arena tournament... just add world pvp to the mix and you guys have the best 2.4.3 server.

seriously if you guys fix this more americans would be joining your server because playing on a euro server sux for ping.
Endania
Game Master
Game Master
Posts: 574

Re: So many bugs..

Post by Endania »

fartman wrote:Why not use the core that arena tournament uses? they have like little to None bugs, most gamebreaking bugs (like the ones you guys have here) are fixed on arena tournament... just add world pvp to the mix and you guys have the best 2.4.3 server.

seriously if you guys fix this more americans would be joining your server because playing on a euro server sux for ping.
They don't use a public core. 90% of the bugfixes on their core are selfmade by their coders.
Retired Game Master
shadowind
Posts: 15

Re: So many bugs..

Post by shadowind »

more americans would be joining your server
cause we really want that

:<
Raydiux
Ri
Rady
Shadowind
fartman
Posts: 30

Re: So many bugs..

Post by fartman »

removing wound poisons just removes the rogue class in itself...

tell me why poison dispelling by aura is good when wound poison dont work, this is a pvp server right? telling rogues to use deadly poison in pvp and arena?
Endania
Game Master
Game Master
Posts: 574

Re: So many bugs..

Post by Endania »

fartman wrote:removing wound poisons just removes the rogue class in itself...

tell me why poison dispelling by aura is good when wound poison dont work, this is a pvp server right? telling rogues to use deadly poison in pvp and arena?
When we applied the 'fix' to wound poison, it broke more stuff than it fixed. Basicly everything that was stack-based, spells like warrior's Rampage, and any other spell that stacks. Including trinkets like the sunwell AP trinket and so on. All those stopped working when we applied the 'fix'.
Retired Game Master
fartman
Posts: 30

Re: So many bugs..

Post by fartman »

So wound poison is going to be removed forever and never worked on in this server?

is theres no other way to fix it? would there be another way to implement it without breaking other spells?

wold it be easier to apply it like warriors MS effect? but change the percentage?
Subway
Donor
Donor
Posts: 94

Re: So many bugs..

Post by Subway »

fartman wrote: wold it be easier to apply it like warriors MS effect? but change the percentage?

Yep, but thats unsupported. And will be messy when you dont know what you are doing 100%.
~Subway~ .-.-.';.;'.-.-. ~Cirenia~
fartman
Posts: 30

Re: So many bugs..

Post by fartman »

Rogues on this server is epically gimped atm, above 1800+ 90% are healer dps teams, esp druids, 10% heal reduce only is soo terrible, 200 off a 2k heal?!, esp with druids, by the time you oom them with ur measly 10% heal which doesnt stay on 75% of the time due to terrible proc rates, they got innervate up.

i personally think a temporary fix would be to either up the wound poison proc rates (proc rates are terrible coupled with 10% heal, all of your damage goes to shiv due to the shit proc rates) and up the heal reduce on one stack to 15%

or since only one stack works, make the heal reduction to 25%
Buddhists
Donor
Donor
Posts: 42

Re: So many bugs..

Post by Buddhists »

fartman wrote:Rogues on this server is epically gimped atm, above 1800+ 90% are healer dps teams, esp druids, 10% heal reduce only is soo terrible, 200 off a 2k heal?!, esp with druids, by the time you oom them with ur measly 10% heal which doesnt stay on 75% of the time due to terrible proc rates, they got innervate up.

i personally think a temporary fix would be to either up the wound poison proc rates (proc rates are terrible coupled with 10% heal, all of your damage goes to shiv due to the shit proc rates) and up the heal reduce on one stack to 15%

or since only one stack works, make the heal reduction to 25%
This.

So over 3rd wep spamming shiv like a baddie.
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Henhouse
Administrator
Administrator
Posts: 7855
Location: Sweden
Contact:

Re: So many bugs..

Post by Henhouse »

We are looking into a possible migrate to a new core, I cannot promise anything but an opportunity has arisen and it might just be possible in the future. TrinityCore has dropped support for their 2.4.3 core so a new core OregonCore has taken the last works of 2.4.3 Trinity and continued to develop it. I've taken part of the community and seeking to help start getting some ideas and features added into the core and talking with some of the developers.

I have NOT even attempted to run their core yet or test out databases with it, I am only looking there is not at all a even slight guarantee that we're moving cores, I'm just trying my best to improve Smolderforge.
Administrator - Project Lead / Server Management / Core Development
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