[Guide] 2.4.3 Destruction Warlock PvP Compendium

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Horrorfever
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Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Horrorfever »

Apuclevercow wrote:Horrorfever/20
I'm kind of unsure wether this is a good thing or not.. :D
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Vumm
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Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Vumm »

Great Guide very helpfull!
Cube
Posts: 2551

Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Cube »

Horrorfever wrote:Posting what abilities they have is ridicilious - SPELLBOOK.
I didn't tell you to list abilities. In your last edit, you pretty much did exactly what I asked.
Horrorfever wrote:The rogue part is 50/50, a.k.a. it may work but your Succubus has to see the rogue when he stealths in order to complete the seduction, if he dissapears out of her sight aswell then it shall not.
Then it works. There's no 50/50. Los/oor has nothing to do with it.
Horrorfever wrote:I disagree about your Life Tap idea, you will be suprised how much mana your bursts eat, you either need it or don't, that middle situation (lower rank) is pretty useless, since in the long run you will for example either need 2 high rank lifetaps or 4 lower, which is pretty much the same thing.
Then you're only using it when you're oom, or close to it, and not to manage your mana. On top of not reading what I wrote.
Horrorfever wrote:When you speak of in depth, I cannot get what do you mean, speaking of rotations and everything versus classes I wrote this for a reason:
What I mean is that your presentation of the class is very shallow, and there's quite a lot left untouched in a lot of your categories. No dr management/point-outs, no gcd management, the basics you've posted listing strats against various classes/specs are spotty, quite a lot is left unsaid, you say what to do, but not why to do it etc. I could go on. In general, it's just a very shallow presentation.
Horrorfever wrote:EDIT: You don't spell reflect with Reckleness cuz you get -800 armor you know
No, it gives you minus 100-150 armor, cba to check.

Edit: Not saying you're doing a bad job. I appreciate that people take their time to post some constructive shit.
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Horrorfever
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Location: Bulgaria

Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Horrorfever »

Cube wrote:
Horrorfever wrote:Posting what abilities they have is ridicilious - SPELLBOOK.
I didn't tell you to list abilities. In your last edit, you pretty much did exactly what I asked.
Horrorfever wrote:The rogue part is 50/50, a.k.a. it may work but your Succubus has to see the rogue when he stealths in order to complete the seduction, if he dissapears out of her sight aswell then it shall not.
Then it works. There's no 50/50. Los/oor has nothing to do with it.
Horrorfever wrote:I disagree about your Life Tap idea, you will be suprised how much mana your bursts eat, you either need it or don't, that middle situation (lower rank) is pretty useless, since in the long run you will for example either need 2 high rank lifetaps or 4 lower, which is pretty much the same thing.
Then you're only using it when you're oom, or close to it, and not to manage your mana. On top of not reading what I wrote.
Horrorfever wrote:When you speak of in depth, I cannot get what do you mean, speaking of rotations and everything versus classes I wrote this for a reason:
What I mean is that your presentation of the class is very shallow, and there's quite a lot left untouched in a lot of your categories. No dr management/point-outs, no gcd management, the basics you've posted listing strats against various classes/specs are spotty, quite a lot is left unsaid, you say what to do, but not why to do it etc. I could go on. In general, it's just a very shallow presentation.
Horrorfever wrote:EDIT: You don't spell reflect with Reckleness cuz you get -800 armor you know
No, it gives you minus 100-150 armor, cba to check.

Edit: Not saying you're doing a bad job. I appreciate that people take their time to post some constructive shit.

Me aswell, and this is what you are doing it, thank you for your constructive criticism.

I was really pondering what you ment about the untouched things in your last reply, but your "not what to do, but why do it" made me get a clear picture of what you ment to say.

I will think of it and see what I can do about it :)
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Vicarious
Posts: 223

Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Vicarious »

Unless the values in the tooltip differ from what they do to players then Reck increases attack power by I believe 125 and reduces armor by 800 while making the target immune to fear and horror (fun fact I'm pretty sure that's the only immunity to horror in game).

As for being in depth I agree that you could possible explain every single notion in the guide so people aren't just following it religiously but understanding why certain things are better. For example explaining every talent point spent or explaining why one demon is a better choice than another in a specific fight, or as Cube stated to explain why you do particular things against certain classes.

Also add the spell hit cap for PvP as everybody's usually wondering it anyways and be sure to state that 3% is only a soft cap since Balance druids, sub rogues, and ret paladins have an extra 4% chance to resist, if you want to cap on them you need 7% (hard to achieve, but it basically means don't be afraid of going over 3% hit because dreamstate druids and rogues are everywhere). And throw a recommended spell penetration in there so you don't have to curse of elements every single fight, and for this purpose list each classes self buffed max resistance to shadow or fire, it's kind of important if you want to land abilities since it's fucking impossible to land shadowfury and fear from the start.
Apuclevercow wrote:The main question is, who is viacaris ?
Cube
Posts: 2551

Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Cube »

Vicarious wrote:Unless the values in the tooltip differ from what they do to players then Reck increases attack power by I believe 125 and reduces armor by 800 while making the target immune to fear and horror (fun fact I'm pretty sure that's the only immunity to horror in game).
Image
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Horrorfever
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Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Horrorfever »

Alright, with the risk of sounding retarded I'll say that according to the constructive criticism listed above I need to put more work/get more in depth at the "In Combat" section.

Am I correct?


EDIT: I really don't know what to do with the Demon Part, I'm pretty sure that I said everything that really need to be said about them there. (it's pretty short but eh)
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Cube
Posts: 2551

Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Cube »

Horrorfever wrote:Alright, with the risk of sounding retarded I'll say that according to the constructive criticism listed above I need to put more work/get more in depth at the "In Combat" section.

Am I correct?
That would be a start. Try to not only include your perspective as a warlock, but your opponents perspective as well. What is he doing, why is he doing it, and how can you counter it.
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Horrorfever
Posts: 260
Location: Bulgaria

Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Horrorfever »

Cube wrote:
Horrorfever wrote:Alright, with the risk of sounding retarded I'll say that according to the constructive criticism listed above I need to put more work/get more in depth at the "In Combat" section.

Am I correct?
That would be a start. Try to not only include your perspective as a warlock, but your opponents perspective as well. What is he doing, why is he doing it, and how can you counter it.

Go ahead and give me the whole lap, not just the start so I can get to work.

Now I fully understand what has to be done with the In Combat section, it's going to take a hella lot of time but it should be worth it when the complete thing is out.
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Vicarious
Posts: 223

Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Vicarious »

Cube wrote:
Vicarious wrote:Unless the values in the tooltip differ from what they do to players then Reck increases attack power by I believe 125 and reduces armor by 800 while making the target immune to fear and horror (fun fact I'm pretty sure that's the only immunity to horror in game).
Image

Ah I was going by max rank, which you obviously wouldnt use into a reflect, still 140 armor is a decent amount on a warlock.
Apuclevercow wrote:The main question is, who is viacaris ?
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