[Guide] 2.4.3 Destruction Warlock PvP Compendium

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Horrorfever
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Re: 2.4.3 Destruction Warlock PvP Compedium

Post by Horrorfever »

And this is completed!
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ptaqzor
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Re: 2.4.3 Destruction Warlock PvP Compedium

Post by ptaqzor »

Great guide mate!
Missangel
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Re: 2.4.3 Destruction Warlock PvP Compedium

Post by Missangel »

The most genious class in the game!
Sad i still cant summon sarah..

Totally you made best guide ever seen in sf, good job!
Vicarious
Posts: 223

Re: 2.4.3 Destruction Warlock PvP Compedium

Post by Vicarious »

Mostly perfect, as you know I prefer Felhunter over succubus in most cases though, you can dispel a surprising amount of things and the silence is too helpful to turn down. Also paranoia with a rogue on your team in arena means you will always find enemy stealthies.

And in reference to gearing haste is not completely useless, basically the more haste you have the better you can defeat casters and healers. But, building haste almost always means losing resilience, lowering your chance of surviving at all in an arena scenario or 1v1 against a rogue, warrior, or shaman especially. So you should find a comfortable balance to handle all scenarios OR just build max resilience, since the fact is Destro takes the MOST damage of all classes and is always the preferred target.
Apuclevercow wrote:The main question is, who is viacaris ?
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Horrorfever
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Re: 2.4.3 Destruction Warlock PvP Compedium

Post by Horrorfever »

ptaqzor wrote:Great guide mate!
Missangel wrote:The most genious class in the game!
Sad i still cant summon sarah..

Totally you made best guide ever seen in sf, good job!
Vicarious wrote:Mostly perfect, as you know I prefer Felhunter over succubus in most cases though, you can dispel a surprising amount of things and the silence is too helpful to turn down. Also paranoia with a rogue on your team in arena means you will always find enemy stealthies.

And in reference to gearing haste is not completely useless, basically the more haste you have the better you can defeat casters and healers. But, building haste almost always means losing resilience, lowering your chance of surviving at all in an arena scenario or 1v1 against a rogue, warrior, or shaman especially. So you should find a comfortable balance to handle all scenarios OR just build max resilience, since the fact is Destro takes the MOST damage of all classes and is always the preferred target.
Thank you!
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Cube
Posts: 2551

Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Cube »

You haven't really put much emphasis on pet control. It's very, very important. Make sure you bind (or at the very least use) follow, stay and passive commands as much as you need, which can be quite a lot.

When fighting (decent) mages, make sure not to be using shadow ward or nether protection. If nether protection does proc (which it will if you have the talent), cancel it as soon as it does.

/cancelaura Nether Protection
/cancelaura Shadow Ward


If you're fighting a fire mage, don't keep your pet on him unless you want it ravaged by molten armor, not to talk about the mage gaining free lightning capacitor stacks if he's using it. It'll also proc blazing speed quite a damn lot. Same goes for wanding. Might as well add that this also goes for fighting a destro lock. If you decide to wand for extra damage (say, while silenced), there's a good chance that it'll proc backlash, which isn't really worth that tiny bit of extra damage in most cases.

When fighting frost mages, don't keep your pet at him if he's focusing your pet. It may just lead to frostbite procs, and quite the damage boost for the mage, which will just help him in taking your pet down. And obviously, having your pet running after him makes you easier to range kite.

When it comes to hunters, use curse of weakness on their pet. Even if you decide on having the pet controlled via fears and whatnot, it will hit you, and you can diminish some of its damage. And it hitting you can work to your advantage because of backlash.

Find a lower rank of life tap that you're comfortable with, and use it coupled with a higher rank one. You don't need to ravage your hp whenever you need the mana. And since you have quite a lot of control, you can also afford to waste gcd's every now and again. With some decent spellpower, the scaling of the lower ranks is pretty decent.

/cast [mod:X*]Life Tap(Rank X);Life Tap(Rank 7);

*shift, ctrl or alt


Can't you eat spell reflects with curse of recklessness?

Last one is unconfirmed around here. Use to work wonders back in s1/2. If you're fighting a rogue, and the rogue is about to restealth (as in stealth, not vanish), cast Seduce on him prior to him stealthing (obviously). Even if the rogue manages to stealth, seduce continues to cast, and will eventually bring him out, making it so that either you control the opener of the fight, or he has to blow extra cds and/or get ooc again to regain hit footing. As I said, I have no idea if this works around here, since I haven't played destro since s1/2.

Also, disregard the "Destru Chain" part, since it's just situational bullshit. If you want to help people put up burst combos, explain the abilities themselves, and what utilities they have, then let them figure it out for themselves. Posting rotations in a pvp guide is in 9/10 cases just fucking stupid.

Don't want to rate the guide just yet, since it's in a very early stage, and you're not going in-depth in anything really. So I'll wait and see what you come up with.

Edit: Remove Chaotic Skyfire from the meta choices. Unless it got fixed recently, it's broken, and pretty damn bad in its current state.

Edit 2: When it comes to professions, tailoring is one of the best ones to have coupled with engineering. Netherweave nets pierces cloak of shadows, making rogue fights quite a lot easier to handle. They do however share cd with the engineering grenades.
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Horrorfever
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Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Horrorfever »

Cube wrote:You haven't really put much emphasis on pet control. It's very, very important. Make sure you bind (or at the very least use) follow, stay and passive commands as much as you need, which can be quite a lot.

When fighting (decent) mages, make sure not to be using shadow ward or nether protection. If nether protection does proc (which it will if you have the talent), cancel it as soon as it does.

/cancelaura Nether Protection
/cancelaura Shadow Ward


If you're fighting a fire mage, don't keep your pet on him unless you want it ravaged by molten armor, not to talk about the mage gaining free lightning capacitor stacks if he's using it. It'll also proc blazing speed quite a damn lot. Same goes for wanding. Might as well add that this also goes for fighting a destro lock. If you decide to wand for extra damage (say, while silenced), there's a good chance that it'll proc backlash, which isn't really worth that tiny bit of extra damage in most cases.

When fighting frost mages, don't keep your pet at him if he's focusing your pet. It may just lead to frostbite procs, and quite the damage boost for the mage, which will just help him in taking your pet down. And obviously, having your pet running after him makes you easier to range kite.

When it comes to hunters, use curse of weakness on their pet. Even if you decide on having the pet controlled via fears and whatnot, it will hit you, and you can diminish some of its damage. And it hitting you can work to your advantage because of backlash.

Find a lower rank of life tap that you're comfortable with, and use it coupled with a higher rank one. You don't need to ravage your hp whenever you need the mana. And since you have quite a lot of control, you can also afford to waste gcd's every now and again. With some decent spellpower, the scaling of the lower ranks is pretty decent.

/cast [mod:X*]Life Tap(Rank X);Life Tap(Rank 7);

*shift, ctrl or alt


Can't you eat spell reflects with curse of recklessness?

Last one is unconfirmed around here. Use to work wonders back in s1/2. If you're fighting a rogue, and the rogue is about to restealth (as in stealth, not vanish), cast Seduce on him prior to him stealthing (obviously). Even if the rogue manages to stealth, seduce continues to cast, and will eventually bring him out, making it so that either you control the opener of the fight, or he has to blow extra cds and/or get ooc again to regain hit footing. As I said, I have no idea if this works around here, since I haven't played destro since s1/2.

Also, disregard the "Destru Chain" part, since it's just situational bullshit. If you want to help people put up burst combos, explain the abilities themselves, and what utilities they have, then let them figure it out for themselves. Posting rotations in a pvp guide is in 9/10 cases just fucking stupid.

Don't want to rate the guide just yet, since it's in a very early stage, and you're not going in-depth in anything really. So I'll wait and see what you come up with.

Edit: Remove Chaotic Skyfire from the meta choices. Unless it got fixed recently, it's broken, and pretty damn bad in its current state.

Edit 2: When it comes to professions, tailoring is one of the best ones to have coupled with engineering. Netherweave nets pierces cloak of shadows, making rogue fights quite a lot easier to handle. They do however share cd with the engineering grenades.

I slacked on the Pets part, I might do some editing there.


Added the mage stuff.
Added the cancelaura macro.
I will put up burst up combos.
Posting what abilities they have is ridicilious - SPELLBOOK.

The rogue part is 50/50, a.k.a. it may work but your Succubus has to see the rogue when he stealths in order to complete the seduction, if he dissapears out of her sight aswell then it shall not.

I disagree about your Life Tap idea, you will be suprised how much mana your bursts eat, you either need it or don't, that middle situation (lower rank) is pretty useless, since in the long run you will for example either need 2 high rank lifetaps or 4 lower, which is pretty much the same thing.

i disagree about the destru chain either, 90% of the destru warlock's game play is a serious of different destru chains. It is your way both to force and trinket and to finish after (not always, but yeah)

When you speak of in depth, I cannot get what do you mean, speaking of rotations and everything versus classes I wrote this for a reason:
I wrote mere tips or basics against every class and not whole spell rotations for the simple reason that dueling is a game of counters and therefore at any minute during a fight something may happen that can send your rotation straight to hell. You need to know your class and your opponent and you need to be able to react and adjust according to the situation. #PracticeMakesPerfect
However I agree that more stuff will be added, I am just choking and don't know what, if you can be nice to give me a HINT of what should/would be good to be added I will sure do so. (Like Bursing Combs I am writing right now)

EDIT: You don't spell reflect with Reckleness cuz you get -800 armor you know
Last edited by Horrorfever on 26 Sep 2014, 15:34, edited 1 time in total.
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Horrorfever
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Location: Bulgaria

Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Horrorfever »

// Extended the Destru Chain Section.
// Minor edits for the In Combat & Demon Pets & Macros sections.
// Added several points into the Tricks & Tips section.


I really what more of a content I should add in the pet area, I am pretty sure that I wrote all the important stuffs that should be known/everyone knows.


Like I said, I'm choking here, give me an idea or a hint of what should be added and I'll work on it.
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sabbe666
Posts: 5

Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by sabbe666 »

Fenomenal guide Mr. Horrorfever, you've done a nice job. +1
I will try it asap.
Warm regards from Xeno.
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Apuclevercow
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Re: [Guide] 2.4.3 Destruction Warlock PvP Compedium

Post by Apuclevercow »

Horrorfever/20
ah
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