Macro Limitations

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Deems
Posts: 1508
Location: Wonderland

Re: Macro Limitations

Post by Deems »

#showtooltip
/cast [mod:shift, target=mouseover, exists] Kick;
/cast [mod:shift, target=focus, exists] Kick;
/cast [target=harm, exists][nomod] Kick;

try that
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QuantumVoid
Posts: 183
Location: Under a Boat by the River

Re: Macro Limitations

Post by QuantumVoid »

Hmm, yeah, that seems to work fine from some tests. Only thing I did not actually notice is if it actually prioritizes mouseover targets over focus targets, but for the most part, the modifier problem fixed, which is rather good. I suppose I'll know if it's what exactly I've been looking for after some real-time testing.

Anyway, thanks Deems. :P
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Deems
Posts: 1508
Location: Wonderland

Re: Macro Limitations

Post by Deems »

it gives prio to mouseover over focus, don't worry
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QuantumVoid
Posts: 183
Location: Under a Boat by the River

Re: Macro Limitations

Post by QuantumVoid »

Mmm, yeah, it works great now, as far as I saw. Awesome, our greatest macro god Deems, you shall forever be written in history!

Now to stop raging at my self for kicking instead of eviscerating and stuff... Fucking retarded idea to change EVERYTHING...
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Deems
Posts: 1508
Location: Wonderland

Re: Macro Limitations

Post by Deems »

I've done it multiple times too - takes about a day of BGing to get totally used to the binds.
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Cube
Posts: 2551

Re: Macro Limitations

Post by Cube »

Another thing you could do to save bar space and keep the ui clean is to add simple mod macros.

As an example, I have scorch and frostfire bolt on the same bind, with a shift mod on ffb. So instead of having them both out on the bars, I have a macro for the shift mod.

#showtooltip
/cast [mod:shift]Frostfire Bolt;Scorch;

Have most my abilities bound like this, except for cd's on modifiers, since I wanna keep an easy eye on them.
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QuantumVoid
Posts: 183
Location: Under a Boat by the River

Re: Macro Limitations

Post by QuantumVoid »

Cube wrote:except for cd's on modifiers, since I wanna keep an easy eye on them.
Exactly the same here. Everything else is binded the way you described, since ages :P
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