Macro Limitations
Re: Macro Limitations
#showtooltip
/cast [mod:shift, target=mouseover, exists] Kick;
/cast [mod:shift, target=focus, exists] Kick;
/cast [target=harm, exists][nomod] Kick;
try that
/cast [mod:shift, target=mouseover, exists] Kick;
/cast [mod:shift, target=focus, exists] Kick;
/cast [target=harm, exists][nomod] Kick;
try that
Google [Bot]
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- Posts: 183
- Location: Under a Boat by the River
Re: Macro Limitations
Hmm, yeah, that seems to work fine from some tests. Only thing I did not actually notice is if it actually prioritizes mouseover targets over focus targets, but for the most part, the modifier problem fixed, which is rather good. I suppose I'll know if it's what exactly I've been looking for after some real-time testing.
Anyway, thanks Deems. :P
Anyway, thanks Deems. :P
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- Posts: 183
- Location: Under a Boat by the River
Re: Macro Limitations
Mmm, yeah, it works great now, as far as I saw. Awesome, our greatest macro god Deems, you shall forever be written in history!
Now to stop raging at my self for kicking instead of eviscerating and stuff... Fucking retarded idea to change EVERYTHING...
Now to stop raging at my self for kicking instead of eviscerating and stuff... Fucking retarded idea to change EVERYTHING...
Re: Macro Limitations
I've done it multiple times too - takes about a day of BGing to get totally used to the binds.
Google [Bot]
Re: Macro Limitations
Another thing you could do to save bar space and keep the ui clean is to add simple mod macros.
As an example, I have scorch and frostfire bolt on the same bind, with a shift mod on ffb. So instead of having them both out on the bars, I have a macro for the shift mod.
#showtooltip
/cast [mod:shift]Frostfire Bolt;Scorch;
Have most my abilities bound like this, except for cd's on modifiers, since I wanna keep an easy eye on them.
As an example, I have scorch and frostfire bolt on the same bind, with a shift mod on ffb. So instead of having them both out on the bars, I have a macro for the shift mod.
#showtooltip
/cast [mod:shift]Frostfire Bolt;Scorch;
Have most my abilities bound like this, except for cd's on modifiers, since I wanna keep an easy eye on them.
Balls, Cube, Deems, Google [Bot]
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- Posts: 183
- Location: Under a Boat by the River
Re: Macro Limitations
Exactly the same here. Everything else is binded the way you described, since ages :PCube wrote:except for cd's on modifiers, since I wanna keep an easy eye on them.
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