For best interest we've removed, or closed Smolderforge's advertisement from WoWStatus.net for the time being. Everyday the server gets to a max and up to 50 people go into queue, every single day. I would rather stop bringing more and more people when we already can't hold this many people. Most people leave queue if they get in it. For example, back when we held 40 people I was afraid when we upgraded to 80 people it would take forever to get 80 people on since the queues only went to around 20 people. I was wrong, that night 80 players online with queues, then same with the 105 max.
So basically there could be thousands of people wanting to play (33,000+ accounts) but we can only hold so many so I've closed our advertisement for now.
This is probably in best interest since I would rather have people that have played a while to stay and get to learn Smolderforge, than the people that register, play, go AFK for hours then leave and take up space.
Smolderforge Removed from WoWStatus.net
Smolderforge Removed from WoWStatus.net
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Re: Smolderforge Removed from WoWStatus.net
Because with advertising, the q's will keep going up. Good thinking Henhouse.
Re: Smolderforge Removed from WoWStatus.net
I agree it would be much funner to have 80 people we know than 80 people that come in and out taking up space. But once we can support more people it will be just as cool.
Being a Black Hat never felt so good!
Re: Smolderforge Removed from WoWStatus.net
Agreed, It's for the best as of now.
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Re: Smolderforge Removed from WoWStatus.net
Henhouse wrote:For best interest we've removed, or closed Smolderforge's advertisement from WoWStatus.net for the time being. Everyday the server gets to a max and up to 50 people go into queue, every single day. I would rather stop bringing more and more people when we already can't hold this many people. Most people leave queue if they get in it. For example, back when we held 40 people I was afraid when we upgraded to 80 people it would take forever to get 80 people on since the queues only went to around 20 people. I was wrong, that night 80 players online with queues, then same with the 105 max.
So basically there could be thousands of people wanting to play (33,000+ accounts) but we can only hold so many so I've closed our advertisement for now.
This is probably in best interest since I would rather have people that have played a while to stay and get to learn Smolderforge, than the people that register, play, go AFK for hours then leave and take up space.
True ! BUt it will be nice if the server can handle 500++ people ! It may be the best PvP server around ...
Re: Smolderforge Removed from WoWStatus.net
We're currently on the highest internet connection we can get at the moment, the next step is dedicated and the company we want to purchase from is currently sold out. Also we're back on and off WoWStatus.net sometimes, this is old thread too so I'm going to go ahead and lock it.Gamenaa wrote:Henhouse wrote:For best interest we've removed, or closed Smolderforge's advertisement from WoWStatus.net for the time being. Everyday the server gets to a max and up to 50 people go into queue, every single day. I would rather stop bringing more and more people when we already can't hold this many people. Most people leave queue if they get in it. For example, back when we held 40 people I was afraid when we upgraded to 80 people it would take forever to get 80 people on since the queues only went to around 20 people. I was wrong, that night 80 players online with queues, then same with the 105 max.
So basically there could be thousands of people wanting to play (33,000+ accounts) but we can only hold so many so I've closed our advertisement for now.
This is probably in best interest since I would rather have people that have played a while to stay and get to learn Smolderforge, than the people that register, play, go AFK for hours then leave and take up space.
True ! BUt it will be nice if the server can handle 500++ people ! It may be the best PvP server around ...
Administrator - Project Lead / Server Management / Core Development
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