Page 1 of 3

Resilience mechanic

Posted: 03 Feb 2015, 07:06
by fiyah
Is it possible to adjust the resilience to work just like on WotLK? Now that the server policy is to reduce the burst damage, I think it will be reasonable to adjust how resilience work atm.

Re: Resilience mechanic

Posted: 03 Feb 2015, 07:07
by Cube
And then there's druids.

Re: Resilience mechanic

Posted: 03 Feb 2015, 08:22
by Apuclevercow
We can't get one shotted anymore. Resi is fine as it is.

Re: Resilience mechanic

Posted: 03 Feb 2015, 11:52
by Hartun
Apuclevercow wrote:We can't get one shotted anymore. Resi is fine as it is.
Totally :D

Re: Resilience mechanic

Posted: 03 Feb 2015, 16:02
by fiyah
Cube wrote:And then there's druids.
Right now resto druid can kill you easily, with improved resilience he wont do shit on you... just saying.

Re: Resilience mechanic

Posted: 03 Feb 2015, 16:37
by Apuclevercow
fiyah wrote:
Cube wrote:And then there's druids.
Right now resto druid can kill you easily, with improved resilience he wont do shit on you... just saying.
Resto druid is op, but yet if you get killed by a rdruid you must be pretty bad. I mean, kill him or just run away if you see that you can't.

Re: Resilience mechanic

Posted: 04 Feb 2015, 16:54
by Proudmore
fiyah wrote: Right now resto druid can kill you easily, with improved resilience he wont do shit on you... just saying.
Wait wait, you mean right now a resto druid can kill you easily but with improved resilence a resto druid won't and is not capable of doing any harm on you( " wont do shit on you " ).

Still cant get it , the idea is that resil is a benefit for resto druids in fight with a dps class , with improved resilence they would be more improved and more op , so how do you imagine killing a resto druid only by having more % to not get crited/ lower % on mana stealing/burning spells and less damage from dots on you.


I may be wrong ,I have just read your phrase.
No hate. Peace

Re: Resilience mechanic

Posted: 05 Feb 2015, 06:48
by Cube
Proudmore wrote:Wait wait, you mean right now a resto druid can kill you easily but with improved resilence a resto druid won't and is not capable of doing any harm on you( " wont do shit on you " ).

Still cant get it , the idea is that resil is a benefit for resto druids in fight with a dps class , with improved resilence they would be more improved and more op , so how do you imagine killing a resto druid only by having more % to not get crited/ lower % on mana stealing/burning spells and less damage from dots on you.


I may be wrong ,I have just read your phrase.
No hate. Peace
You're pretty much spot on.

Re: Resilience mechanic

Posted: 05 Feb 2015, 15:45
by fiyah
Proudmore wrote:
fiyah wrote: Right now resto druid can kill you easily, with improved resilience he wont do shit on you... just saying.
Wait wait, you mean right now a resto druid can kill you easily but with improved resilence a resto druid won't and is not capable of doing any harm on you( " wont do shit on you " ).

Still cant get it , the idea is that resil is a benefit for resto druids in fight with a dps class , with improved resilence they would be more improved and more op , so how do you imagine killing a resto druid only by having more % to not get crited/ lower % on mana stealing/burning spells and less damage from dots on you.


I may be wrong ,I have just read your phrase.
No hate. Peace
In WotLK Resilience gives damage reduction from all sources. Warth spamming or cyclon/starfire wouldnt cause u the same ammount they are causing atm. Healing wont change. Druids are just an example, but a healing class shouldn't do that much damage like right now.

Re: Resilience mechanic

Posted: 05 Feb 2015, 15:46
by Cube
fiyah wrote:In WotLK Resilience gives damage reduction from all sorurces.
Which is why rdruids would be quite hard to kill.