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Flamecap
Posted: 27 Jan 2015, 00:55
by Zapcraclepop
Hi, so Flamecap *should* spawn in Zangarmarsh as a weed in the area surrounding Coilfang. Not quite sure why it isn't.
http://www.wowhead.com/item=22788/flame-cap. Please fix this Henhouse, as it benefits destro, fire mages, and shockadins.
I know you can get it off the Azshara dragon, but nobody even tries to down that here anymore. Please allow the item to become available.
Re: Flamecap
Posted: 27 Jan 2015, 12:26
by Hartun
Zapcraclepop wrote:Hi, so Flamecap *should* spawn in Zangarmarsh as a weed in the area surrounding Coilfang. Not quite sure why it isn't.
http://www.wowhead.com/item=22788/flame-cap. Please fix this Henhouse, as it benefits destro, fire mages, and shockadins.
I know you can get it off the Azshara dragon, but nobody even tries to down that here anymore. Please allow the item to become available.
Zap im sorry. About Malviris, has any1 ever successfully killed him and if so what does he drop? I have literally no info about him, except for his hp lol :D
Re: Flamecap
Posted: 27 Jan 2015, 13:51
by Grael
There you go.

Re: Flamecap
Posted: 27 Jan 2015, 19:02
by Zapcraclepop
While I appreciate the list, Grael. Has there been any internal discussion on the probability of it either:
A: spawning in the zone it's supposed to.
or
B: sold on a vendor (even for the price of BoJ)
That and nightmare seed... I really have to wonder if these things spawn in the wild like they should. If a herbalist grabs Nightmare vine, is there a small chance seeds are obtained? What about Fel blossoms off Felweed?
I get the feeling it doesn't, but I thought to ask. Still curious why it doesn't grow in the wild, like intended.
Hartun wrote:Zap im sorry. About Malviris, has any1 ever successfully killed him and if so what does he drop? I have literally no info about him, except for his hp lol :D
It has, yes. Although we do not have the coordination or the interest anymore to even try. I'm sure the same could be said about Godzilla. Which explains why that is permanently shut down... Nobody wants to put forth the effort. Heck, since 3's dropped, I can almost say the same about BGs.
Re: Flamecap
Posted: 28 Jan 2015, 08:08
by Henhouse
Zapcraclepop wrote: I'm sure the same could be said about Godzilla. Which explains why that is permanently shut down... Nobody wants to put forth the effort. Heck, since 3's dropped, I can almost say the same about BGs.
Godzilla is an event boss, not a world boss to go kill. He doesn't respawn except by GM when it's time to run the event.
Re: Flamecap
Posted: 28 Jan 2015, 10:18
by Zapcraclepop
Henhouse wrote:Zapcraclepop wrote: I'm sure the same could be said about Godzilla. Which explains why that is permanently shut down... Nobody wants to put forth the effort. Heck, since 3's dropped, I can almost say the same about BGs.
Godzilla is an event boss, not a world boss to go kill. He doesn't respawn except by GM when it's time to run the event.
I understand that, but if I remember right, that hasn't been turned on once since before I worked for you. Although, you're right, Bad example. Falseroll was asking about Godzilla today, though. Come to think of it...
I still feel compelled to inquire on flamecaps, though. :p