Scarlet Citadel problems.

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Kyoki
Posts: 17

Scarlet Citadel problems.

Post by Kyoki »

I noticed that there is huge disbalance in server after SC was released other classes except paladin tank,healers and caster dps are ignored and can't join SC they are forced to make alt casters only to get some progress and enjoy game.My suggestion is to make SC avaible to more classes not only warlocks,mages,balance,druids ect.I beleive everyone should have equel chance to get gear.
If you think you are something,well then youre in for big surprise.
Balls
Posts: 1276

Re: Scarlet Citadel problems.

Post by Balls »

This is a pretty well known problem. It's accidentally tuned to gimp physical dps.
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Apuclevercow
Posts: 1349

Re: Scarlet Citadel problems.

Post by Apuclevercow »

The issue is that you don't let them enjoy the game, you don't let them to have an equal chance to get gears.
You're right, it's easier for casters, mainly for warlocks and I still think it should be a really bad idea to make SC easier for melee classes instead of making SC harder for ranged classes.
ah
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Henhouse
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Re: Scarlet Citadel problems.

Post by Henhouse »

We're well aware of the issue, and it definitely needs addressing. The encounters took a very long time to write, so I will have to rewrite most of them, and test, etc. which takes a lot of time. During my holiday break I hope I can find time to do that.

Another large problem is simply the spells that I can use in the game, are all I have. I cannot create spells to force difficulty on casters causing them to have a harder time, etc. I have to use what the game allows me to. Also I try to use spells that fit the encounter such as paladin spells, warlock, priest spells, etc. Having a Paladin-like character start casting random spells outside his class would not fit at all, so I try to keep the encounters sensible.

I do want to address the problem, and hopefully I will be able to soon. Thanks for your input though.
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Kyoki
Posts: 17

Re: Scarlet Citadel problems.

Post by Kyoki »

Henhouse wrote:We're well aware of the issue, and it definitely needs addressing. The encounters took a very long time to write, so I will have to rewrite most of them, and test, etc. which takes a lot of time. During my holiday break I hope I can find time to do that.

Another large problem is simply the spells that I can use in the game, are all I have. I cannot create spells to force difficulty on casters causing them to have a harder time, etc. I have to use what the game allows me to. Also I try to use spells that fit the encounter such as paladin spells, warlock, priest spells, etc. Having a Paladin-like character start casting random spells outside his class would not fit at all, so I try to keep the encounters sensible.

I do want to address the problem, and hopefully I will be able to soon. Thanks for your input though.
Its not about class using different spells bosses should be corrected that phisical dps also could go as i heard bosses got huge amount of armor which makes melee dps look rediculous.I really hope you guys look into it more and find solution.
If you think you are something,well then youre in for big surprise.
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Apuclevercow
Posts: 1349

Re: Scarlet Citadel problems.

Post by Apuclevercow »

Kyoki wrote:
Henhouse wrote:We're well aware of the issue, and it definitely needs addressing. The encounters took a very long time to write, so I will have to rewrite most of them, and test, etc. which takes a lot of time. During my holiday break I hope I can find time to do that.

Another large problem is simply the spells that I can use in the game, are all I have. I cannot create spells to force difficulty on casters causing them to have a harder time, etc. I have to use what the game allows me to. Also I try to use spells that fit the encounter such as paladin spells, warlock, priest spells, etc. Having a Paladin-like character start casting random spells outside his class would not fit at all, so I try to keep the encounters sensible.

I do want to address the problem, and hopefully I will be able to soon. Thanks for your input though.
Its not about class using different spells bosses should be corrected that phisical dps also could go as i heard bosses got huge amount of armor which makes melee dps look rediculous.I really hope you guys look into it more and find solution.
If I remember right, SC bosses have a normal amount of armor, the issue is that there are no warriors/rogues to reduce this amount as usual HL raids.
ah
Kyoki
Posts: 17

Re: Scarlet Citadel problems.

Post by Kyoki »

Apuclevercow wrote:
Kyoki wrote:
Henhouse wrote:We're well aware of the issue, and it definitely needs addressing. The encounters took a very long time to write, so I will have to rewrite most of them, and test, etc. which takes a lot of time. During my holiday break I hope I can find time to do that.

Another large problem is simply the spells that I can use in the game, are all I have. I cannot create spells to force difficulty on casters causing them to have a harder time, etc. I have to use what the game allows me to. Also I try to use spells that fit the encounter such as paladin spells, warlock, priest spells, etc. Having a Paladin-like character start casting random spells outside his class would not fit at all, so I try to keep the encounters sensible.

I do want to address the problem, and hopefully I will be able to soon. Thanks for your input though.
Its not about class using different spells bosses should be corrected that phisical dps also could go as i heard bosses got huge amount of armor which makes melee dps look rediculous.I really hope you guys look into it more and find solution.
If I remember right, SC bosses have a normal amount of armor, the issue is that there are no warriors/rogues to reduce this amount as usual HL raids.
Well i spoke if a hunter that self buffed pulls 3k dps on dummy she said her dps is cut half at SC boss fights.
Cube
Posts: 2551

Re: Scarlet Citadel problems.

Post by Cube »

Kyoki wrote:Well i spoke if a hunter that self buffed pulls 3k dps on dummy she said her dps is cut half at SC boss fights.
Dummies have no armor, and since (from what I can tell) there's no melee's in sc raids, there's no armor penetration except for what the hunter has on his/her gear.
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Apuclevercow
Posts: 1349

Re: Scarlet Citadel problems.

Post by Apuclevercow »

Many days ago Pyre made a melee raid for SC, we were 6 melee dps and we had got 0 wipes, with 3 healers.

And yep about dummies they've no armor, 7k from Ferocious Bite with PvE gears.
ah
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