SWP items

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Apuclevercow
Posts: 1349

SWP items

Post by Apuclevercow »

HI,

I suggest GMs to remove swp items vendor, that's not the first thread about this but I hope that it'll be the last.
There are a lot of SWP/T6 geared rogues on the server, that's not new but sometimes there is 1/2 of the battleground who are rogues. It become then really annoying first for clothes geared players but ofc, for others. That's not new, on every server rogue population is high.

A new problem appears, a lot of destrulock/boomkins with SWP/T6 gears come on battlegrounds with their pocket healers, it's much more annoying than rogues. They do amazing damages and they are always healed, we can't even kill them w/o a miracle or some high crits.

This makes battlegrounds completely unbalanced and I clearly think a lot of new players left that server because of these damages they feel completely abused/bugged. Btw, I also played destrulock/moonkin (S3/S4) and that's really easy to kill any player, I'm not sure that SWP items are needed except for the kikimeter and lose new players on this server.
Prevent premades could be a solution but a lot of players are here with their friends and wanna que with them which is "normal", as the couple Phenomenon/Unreal (Delicz/Fearless).

N.B. : I know that Henhouse said that SWP vendor should be removed but he didn't say when, which is the more important imho.
ah
Dntryme
Posts: 415

Re: SWP items

Post by Dntryme »

Excuse me, don't you play a full SWP feral druid?
Well, nevermind this.

As Apuclevercow already said, remove the vendor - hope we can see a change soon.
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Apuclevercow
Posts: 1349

Re: SWP items

Post by Apuclevercow »

And I use a hack for instant Regrowth.

edit : mad rogue, mage.
ah
Blue
Posts: 263

Re: SWP items

Post by Blue »

Remove SWP = leaving the rest of the "new" donors at a disadvantage... doesn't seem fair.... that will mean there will be the full SWP boomkin/elementals and others that will be a bit more OP then anyone else... so you either remove all the SWP gear completely (not going to happen) or leave it as it is
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Apuclevercow
Posts: 1349

Re: SWP items

Post by Apuclevercow »

Thus, the unique solution is to remove premade possibility.
ah
Amgseret
Posts: 1567

Re: SWP items

Post by Amgseret »

Or generally wipe all the gear (excluding donation weps) and make it only obtainable through challenging pve content. Totally see it happen...oh wait, let's rather go by qqing S4 donors.
Blue wrote:Yo Seret, can you untie Mayor?
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Apuclevercow
Posts: 1349

Re: SWP items

Post by Apuclevercow »

Amgseret wrote:Or generally wipe all characters
Calm down Seret. :)
ah
Amgseret
Posts: 1567

Re: SWP items

Post by Amgseret »

Apuclevercow wrote:
Amgseret wrote:Or generally wipe all characters
Calm down Seret. :)
kill kill kill
Blue wrote:Yo Seret, can you untie Mayor?
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Apuclevercow
Posts: 1349

Re: SWP items

Post by Apuclevercow »

Amgseret wrote:
Apuclevercow wrote:
Amgseret wrote:Or generally wipe all characters
Calm down Seret. :)
kill kill kill
/bonk
ah
Zapcraclepop
Posts: 971

Re: SWP items

Post by Zapcraclepop »

I wish all SWP would be removed, but it won't. there's absolutely no way of tracking who got it from the mall and who got it from SC. The better question is, why do we even have it drop in SC? It should have been t6, since we cannot clear BT. I can understand rings and necklaces, maybe even a cloak. But the rest of it? Obliterate it all. Sure, some people may quit over it, but I'm pretty sure we've lost way more than that from the garbage BGs are right now.

Just do it already, I'm begging you. If money is an issue, let me know. I can fix that.

Not all donors are a fan of this crap, those that are can adapt like we did when fruitcake was removed. Same can be said for this stuff. SWP gear is literally limiting and possibly even killing the server.
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