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Shattrath profession area
Posted: 01 Jun 2013, 14:56
by Ricekrispies
Shattrath profession area really needs some updating. Add atleast an anvil so blacksmithers don't have to venture between Isle of Quel'danas and Shattrath all the time.
The reagent vendors could also have more materials. Not to mention recipe vendors, which are nonexistent.
Its ridiculous how hard it is to gain acces there and how unfinished the area is compared to Isle of Quel'danas.
Re: Shattrath profession area
Posted: 01 Jun 2013, 16:35
by xilef0wnz
Ricekrispies wrote:Shattrath profession area really needs some updating. Add atleast an anvil so blacksmithers don't have to venture between Isle of Quel'danas and Shattrath all the time.
The reagent vendors could also have more materials. Not to mention recipe vendors, which are nonexistent.
Its ridiculous how hard it is to gain acces there and how unfinished the area is compared to Isle of Quel'danas.
so right...
but pls.. don make the rare recipes of each proff there at a shop available.. the ppl who farmed ages for it wasted all there time..
so give the normal recipes and the cool things in the sc loot table or smth like that...
thx
Re: Shattrath profession area
Posted: 01 Jun 2013, 21:04
by Henhouse
Ricekrispies wrote:Shattrath profession area really needs some updating. Add atleast an anvil so blacksmithers don't have to venture between Isle of Quel'danas and Shattrath all the time.
The reagent vendors could also have more materials. Not to mention recipe vendors, which are nonexistent.
Its ridiculous how hard it is to gain acces there and how unfinished the area is compared to Isle of Quel'danas.
The Shattrath ones were never meant to be as supported as the Quel'Danas ones are. That is why there is no recipe vendors, this was done on purpose to simply ease people into choosing other professions without having to level them.
Re: Shattrath profession area
Posted: 02 Jun 2013, 17:47
by Rottingham
Henhouse wrote:
The Shattrath ones were never meant to be as supported as the Quel'Danas ones are. That is why there is no recipe vendors, this was done on purpose to simply ease people into choosing other professions without having to level them.
Why shouldn't they be? If people farm up the reputation (or buy it) shouldn't the reward be the unlimited use of the particular profession the faction stands for?
At least the missing recipies should be made available.
Re: Shattrath profession area
Posted: 02 Jun 2013, 18:00
by Xaru
Rottingham wrote:Henhouse wrote:
The Shattrath ones were never meant to be as supported as the Quel'Danas ones are. That is why there is no recipe vendors, this was done on purpose to simply ease people into choosing other professions without having to level them.
Why shouldn't they be? If people farm up the reputation (or buy it) shouldn't the reward be the unlimited use of the particular profession the faction stands for?
At least the missing recipies should be made available.
I agree with Rottingham, it kind of sucks that you have the mats but not the recipes. It would certainly make those professions far more appealing, I don't know if it's a big hassle to implement free recipes next to the trainer guys but it would be much appreciated and I'm sure more people would use that mall if that were the case.
Re: Shattrath profession area
Posted: 06 Jun 2013, 09:10
by Ricekrispies
Henhouse wrote:Ricekrispies wrote:Shattrath profession area really needs some updating. Add atleast an anvil so blacksmithers don't have to venture between Isle of Quel'danas and Shattrath all the time.
The reagent vendors could also have more materials. Not to mention recipe vendors, which are nonexistent.
Its ridiculous how hard it is to gain acces there and how unfinished the area is compared to Isle of Quel'danas.
The Shattrath ones were never meant to be as supported as the Quel'Danas ones are. That is why there is no recipe vendors, this was done on purpose to simply ease people into choosing other professions without having to level them.
I'm sorry but this doesn't make any sense. Why should anyone be eased into choosing some profession over other?
It's ridiculous, and sort of a insult towards the players who have bothered to gain acces there, a place that offers only scraps of this and that compared to Isle Quel'danas professions area.
E: You should make a poll about this topic, the community would appreciate it.
Re: Shattrath profession area
Posted: 07 Jun 2013, 13:04
by Firstaidkit
Henhouse wrote:Ricekrispies wrote:Shattrath profession area really needs some updating. Add atleast an anvil so blacksmithers don't have to venture between Isle of Quel'danas and Shattrath all the time.
The reagent vendors could also have more materials. Not to mention recipe vendors, which are nonexistent.
Its ridiculous how hard it is to gain acces there and how unfinished the area is compared to Isle of Quel'danas.
The Shattrath ones were never meant to be as supported as the Quel'Danas ones are. That is why there is no recipe vendors, this was done on purpose to simply ease people into choosing other professions without having to level them.
Please sort them out one day, it doesn't makes any sense at all. Some leatherworking materials are only available on the Isle of Quel'Danas and some Engineering materials are only available in Shattrath. Sometimes it can be so annoying to find materials if everything is just scattered over all the vendors.
Re: Shattrath profession area
Posted: 11 Jun 2013, 09:40
by Ricekrispies
Firstaidkit wrote:Henhouse wrote:Ricekrispies wrote:Shattrath profession area really needs some updating. Add atleast an anvil so blacksmithers don't have to venture between Isle of Quel'danas and Shattrath all the time.
The reagent vendors could also have more materials. Not to mention recipe vendors, which are nonexistent.
Its ridiculous how hard it is to gain acces there and how unfinished the area is compared to Isle of Quel'danas.
The Shattrath ones were never meant to be as supported as the Quel'Danas ones are. That is why there is no recipe vendors, this was done on purpose to simply ease people into choosing other professions without having to level them.
Please sort them out one day, it doesn't makes any sense at all. Some leatherworking materials are only available on the Isle of Quel'Danas and some Engineering materials are only available in Shattrath. Sometimes it can be so annoying to find materials if everything is just scattered over all the vendors.
This is a perfect example how unfinished the area is, but the
missing anvil totally wraps it up.
Re: Shattrath profession area
Posted: 28 Aug 2013, 19:44
by Fastnfury
Old post but yeah, I agree with nearly every statement on here. I just changed profs (I eng/mined now eng/bs) when I finally farmed the rep for scryer exaulted. when I arrive all smiley faced, no anvil, no plans its a grind getting tomes and signets, not to mention people ask for 1, 6 even 12 sunmotes if you want to buy a pattrn from them. that's the kinda rubbish I left archangel for.
Re: Shattrath profession area
Posted: 30 Aug 2013, 04:24
by Zapcraclepop
Fastnfury wrote:Old post but yeah, I agree with nearly every statement on here. I just changed profs (I eng/mined now eng/bs) when I finally farmed the rep for scryer exaulted. when I arrive all smiley faced, no anvil, no plans its a grind getting tomes and signets, not to mention people ask for 1, 6 even 12 sunmotes if you want to buy a pattrn from them. that's the kinda rubbish I left archangel for.
What I don't understand is the 'ease' towards other professions. what other profession? Alchemy/Engineer is all that Isle provides.
You forced us to grind up the rep to be able to access the vendors, yet it's so much worse off than quel danis which requires only a handful of semi-bugged dailies completed for 7 days. How does this make any sense at all? Flip it if anything. Isle gets no support, while Shattrath has the recipe vendors and such. That would make better sense.
Or actually, since people will never stop crying over this; just nuke both and give them the finger. You want recipes, farm for them.
Professions? Gain it like retail, 1 skill gain at a time XD No more 1 crafting for 75 skill gains.
Mats? farm for them. Go fly around picking weeds and mining. Kill some cows for hides, "Have a nice day, fuck off." :3