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Bringing back Hyjal
Posted: 08 May 2013, 17:24
by Ferrum
What do you think about Hyjal being once more the world pvp zone? I feel that somehow it was way better than Azshara is now, plus, when I enter Azshara, regardless of being in a party or not, I do not get HKs. Don't know if this is a bug. Sorry if it's not related to the topic.
Re: Bringing back Hyjal
Posted: 08 May 2013, 18:53
by Wacco
I'm pretty sure HKs is disabled due to Passion farming hordes and even did horde chars to farm.
Re: Bringing back Hyjal
Posted: 09 May 2013, 00:22
by Gandraman
HKS were disabled in Hyjal too . Newfag
Re: Bringing back Hyjal
Posted: 09 May 2013, 03:45
by Henhouse
Hyjal was very old. I designed it as a way to stop PvP on Quel'Danas back in 2008 (before I knew how to make it a friendly zone). Hyjal had a lot of map issues with line of sight which many people hated, the graveyards could be exploited, and the area became a mess.
Azshara offers more secure locations (but not perfect), multiple graveyards, no buggy LoS problems, better daily quests, and coming soon a world-boss that drops pretty cool stuff.
Re: Bringing back Hyjal
Posted: 19 May 2013, 19:25
by xilef0wnz
Henhouse wrote:...and coming soon a world-boss that drops pretty cool stuff.
1. the worldboss is fucking op... we didnt even made 50k dmg with 40 ppl until we wiped...
2. what loot/drop... i believe that many ppl will be more interested if you can say a few things outta the loot table...
3. its nearly impossible to kill the boss while you get attked by sb from a different faction.. so why dont you put this boss in a no pvp area.. that would make it a lil bit easier... and you still have his aoe 2k motherfucking fireballs... ^^
greetings.
Re: Bringing back Hyjal
Posted: 19 May 2013, 19:31
by Exsurgo
xilef0wnz wrote:Henhouse wrote:...and coming soon a world-boss that drops pretty cool stuff.
1. the worldboss is fucking op... we didnt even made 50k dmg with 40 ppl until we wiped...
2. what loot/drop... i believe that many ppl will be more interested if you can say a few things outta the loot table...
3. its nearly impossible to kill the boss while you get attked by sb from a different faction.. so why dont you put this boss in a no pvp area.. that would make it a lil bit easier... and you still have his aoe 2k motherfucking fireballs... ^^
greetings.
We are tweaking him, but do not expect big nerfs. He is designed as a greater than t6 difficulty encounter. And I have seen groups get him >75% with incoherent tactics employed. I mean all you really need to do is handle tank swaps, keep up aoe healing, avoid cleave, spread out and get him down before the enrage. You only need ~3.5k HPS to keep a well-geared tank up through the damage.
Note that he heals for a small % every-time someone is slain, so naturally when the chain wipe starts he will heal up.
Also not sure if Henry wants to release the loot list or leave it for players to discover.
I have also seen alliance and horde working together to kill him, and with the loot incentive that should not be all that hard to manage.
Re: Bringing back Hyjal
Posted: 19 May 2013, 19:33
by Mayore
but one player from opposite faction (who's not in raid) can totally fuck up work of 40 people. don't like that
Re: Bringing back Hyjal
Posted: 19 May 2013, 19:35
by Exsurgo
What do you mean? If he suicides, the boss may get healed for 15k or so? The margins for this boss are nowhere near the like of Brutallus or Sunwell encounters, but they are harder hitting than BT.
Re: Bringing back Hyjal
Posted: 19 May 2013, 19:39
by Mayore
no, i mean while we are trying to kill the boss some wannabe troll comes and attacks our healers for example.
Re: Bringing back Hyjal
Posted: 19 May 2013, 19:51
by Cube
Mayore wrote:no, i mean while we are trying to kill the boss some wannabe troll comes and attacks our healers for example.
World pvp? In a world pvp zone? What? No! Can't be. Should make it a sanctuary.