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neutral duel zone

Posted: 11 Apr 2013, 20:50
by Osiriis
i think this would be a good idea to implement maybe with a big wide open area like mulgore? or somewhere in the barrens? and just set that as neutral area with a duel script, idk how to do it but i know it would stop alot of ppl from gy farming in current duels zone. It would also stop the orgrimmar zergs by the alliance that use the portal bug to instantly be in durotar kind of annoying u know thats what battlegrounds are for.

furthermore it would promote alot more pvp rather than just having 100 ppl sit at battle-masters talking because thats only place where u can cross faction talk besides donor mall which isnt available to everyone

i just think this would help with interaction of people on and let ppl watch players of each faction pvp and show how they play and what they can do against diff classes i think its a good idea especially since its a mainly pvp server where duels r alot of fun for everyone and interaction between al players is a must for success

Re: neutral duel zone

Posted: 11 Apr 2013, 22:36
by Shirudo
Pretty sure this has been discussed before and declined, cannot remember why it was declined.

Re: neutral duel zone

Posted: 11 Apr 2013, 23:07
by Osiriis
idk y its such a good idea have it in an open arena with battleground npcs and arena npcs i wouldnt think itd be too hard u can do it SF STAFF!!!!

Re: neutral duel zone

Posted: 11 Apr 2013, 23:44
by Henhouse
It's possible, it just requires some re-writing of the way the currently flag system handles zone/area flagging of sanctuary, combat, etc. It would require a bit of time and a lot of priorities right now are being placed on fixing class bugs, but we'll keep it in mind.

Re: neutral duel zone

Posted: 12 Apr 2013, 00:03
by Osiriis
thanks for response hen and yea i feel yeah the class bugs do take priority over all but thanx for keeping open mind to it :)

Re: neutral duel zone

Posted: 12 Apr 2013, 12:16
by Rumers
no pls don't do it.problem with lags too many people in 1 zone=lag lag lag spike

Re: neutral duel zone

Posted: 12 Apr 2013, 12:28
by Cube
Rumers wrote:no pls don't do it.problem with lags too many people in 1 zone=lag lag lag spike
Yeah, let's cater to people who plays on calculators.

Re: neutral duel zone

Posted: 12 Apr 2013, 18:45
by Gandraman
Henhouse wrote:It's possible, it just requires some re-writing of the way the currently flag system handles zone/area flagging of sanctuary, combat, etc. It would require a bit of time and a lot of priorities right now are being placed on fixing class bugs, but we'll keep it in mind.
Hunters ?

Re: neutral duel zone

Posted: 12 Apr 2013, 19:38
by Henhouse
Gandraman wrote:
Henhouse wrote:It's possible, it just requires some re-writing of the way the currently flag system handles zone/area flagging of sanctuary, combat, etc. It would require a bit of time and a lot of priorities right now are being placed on fixing class bugs, but we'll keep it in mind.
Hunters ?
A huge amount of fixes are rolling out soon. Some pertain to hunters, yes.

Re: neutral duel zone

Posted: 12 Apr 2013, 21:04
by Osiriis
Henhouse wrote:
Gandraman wrote:
Henhouse wrote:It's possible, it just requires some re-writing of the way the currently flag system handles zone/area flagging of sanctuary, combat, etc. It would require a bit of time and a lot of priorities right now are being placed on fixing class bugs, but we'll keep it in mind.
Hunters ?
A huge amount of fixes are rolling out soon. Some pertain to hunters, yes.
hell yeah love u guys Exsurgo is a GodSend