1v1 EVENT LEAGUE
Posted: 15 Feb 2013, 09:27
Im just going to break it down, for you all.
This is an event that I use to implement in a private server, 1v1 event (class pools) which means a 1v1 where its only one class, EX: shaman vs shaman. You get 8 shamans and then have them 1v1 eachother one at a time. Once the first round is done you got to the top four and do the same process, till you get to the last 2 then have them 1v1 pretty self explanatory.
Reasoning for making the 1v1 class specific: for balance.
"what about the gear, doesn't that effect the balance": Its an advantage, but it wont effect the skill shown.
another argument I can make about the statment above is that "why would you sign up for a World event on a private server that is almost souly pvp, if you know you dont have gear?"
Rewards could be whatever you want to make them, we had a token system on the server im talking about.
This is an event that I use to implement in a private server, 1v1 event (class pools) which means a 1v1 where its only one class, EX: shaman vs shaman. You get 8 shamans and then have them 1v1 eachother one at a time. Once the first round is done you got to the top four and do the same process, till you get to the last 2 then have them 1v1 pretty self explanatory.
Reasoning for making the 1v1 class specific: for balance.
"what about the gear, doesn't that effect the balance": Its an advantage, but it wont effect the skill shown.
another argument I can make about the statment above is that "why would you sign up for a World event on a private server that is almost souly pvp, if you know you dont have gear?"
Rewards could be whatever you want to make them, we had a token system on the server im talking about.