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Buff AV npc hp and damage

Posted: 03 Sep 2012, 17:31
by Exsurgo
I make this request because unlike retail tbc servers it has become to easy and common for premades to bring several BIS T6 tanks, pull the warmasters to the edge of the door and solo the AV end-bosses very quickly inside the main room.

I also make it because the damage output of players can drop the bosses incredibly fast, especially because a large percentage now use BIS consumables (destruction/haste potions).

I think the npcs in AV should get a slight damage buff and a significant hp buff.

Re: Buff AV npc hp and damage

Posted: 03 Sep 2012, 17:51
by Remedy
Exsurgo wrote:I make this request because unlike retail tbc servers it has become to easy and common for premades to bring several BIS T6 tanks, pull the warmasters to the edge of the door and solo the AV end-bosses inside the main room.

I also make it because the damage output of players can drop the bosses incredibly fast, especially because a large percentage now use BIS consumables (destruction/haste potions).

I think the npcs in AV should get a slight damage buff and a significant hp buff.
I agree AV bosses go down way too easily.

Re: Buff AV npc hp and damage

Posted: 03 Sep 2012, 23:42
by Henhouse
The Captains, yes. The Generals, no. Drek literally one-shots everyone.

I actually need to go into their script and correctly make them "Call home" if they get too far away from their spawn position. He is not supposed to be able to leave the building without resetting.

Re: Buff AV npc hp and damage

Posted: 16 Sep 2012, 11:02
by Zapcraclepop
Henhouse wrote:The Captains, yes. The Generals, no. Drek literally one-shots everyone.

I actually need to go into their script and correctly make them "Call home" if they get too far away from their spawn position. He is not supposed to be able to leave the building without resetting.
The health of the mobs there are insanely low though. You have mobs in freaking gnomeregan with more health than the guards at graveyards, and the archers at the towers (besides having a pathetic range) with only 5k life. If memory serves me well, they should have around 10k life and have an insanely large attack radius. (You're crossing the bridge to the ally base, and midway the bridge they're already firing upon you for 600 a shot against mail or plate.) The graveyard guardians had around 7 or 8k each. I just don't see why these are so damned low.