Server Ultimatum Suggestion.
Posted: 14 Jun 2012, 04:27
Well, let me start off by saying that this server has a great base structure. But, as with any WoW private server, with time comes changes. This server really needs a change in my opinion, because I'm sort of getting tired of everything already. I have a list of everything that I believe should change. I hope you guys read this all for it may be long. See list below:
1st change - Hyjal. Now, there is just no structure in Hyjal at all. 1 second the Horde is dominating, the next second Alliance is dominating. The guards to the bases are pointless as they can all be wiped out and then everything can get camped, and your hearthstone can get interrupted (Forcing you to exit game and relog.) My suggestion? Completely relocate. Where? Searing Gorge, or maybe Eastern Plaguelands. This would bring back the old level 60 outdoor PvP feeling, and also it would have a lot of space for the masses of players to spread around in. This way, there are more 1v1's rather than repeated ganks/HK farming. There can be bases up in the hills, and rather than killing base guards for questing, make people go get HK's or kill specific NPC's within the PvP area. For example, Alterac Valley has quests where you collect armor scraps and such from NPC's. Maybe set up something like that, and spread the NPC's out for more 1v1's. For Eastern Plaguelands, do the same thing. This is an excellent map (Better than SG in my opinion) and it would also bring back the old level 60 outdoor pvp nostalgia. The only thing I would do different in Eastern Plaguelands is maybe add a boss NPC, or have a few rare NPC's roaming around with frequent respawns for quests. <-- Kind of bad idea, actually. But still throwing it out there.
2nd change - Mall. The Shattrath mall is hardly used, which is good for low FPS players and all, but I still believe there should be seperate Alliance/Horde malls. In the main cities, of course (Orgrimmar and Stormwind/Ironforge). I say this because the cities aren't used at all, and that really ruins a lot of fun that could be had on this server. You could sneak through the city as a rogue, attempting to find people that are alone and gank them. Of course, I'm not sure if this already exists but I've seen it on other servers, make sure you can instantly res right where your corpse was. That way if people get owned by someone in the city, they can revive quickly. This brings me to another idea, rather than having the questgivers for outdoor PvP areas directly in the PvP area, have them spread throughout the city. This way, people are spread across the city doing/taking dailies and it makes the PvP idea more fun. The PvP areas would have multiple item drops from mobs/slaying quests that give you multiple currencies required for gearing up. Also, don't limit season four to those who are good at arenas. It's really not fair. That's why I threw this idea out there.
3rd change - PvE. This is the biggest, most annoying problem I have with this server. Of course you're going to get those people that will just say "Oh, it's a PvP server, don't like it then get out." My response to them - You have to PvE, before you can PvP. That's how it's always been all throughout WoW (Obviously not on an instant level 70 server that gives you a bunch of stuff) but PvE really does matter a lot, even on a server such as this. My suggestion? To restore PvE, you must change PvP. This means, you can't just hand people Season 2. I mean, you can, but look at what it did to PvE. PvE hardly exists, and it's always the same instances over and over, and it's always mainly for BoJ. What I recommend is giving (starting out) people a wide variety of 60 - 70 rare items (throw some epics in there of course), and having them actually earn honor for Season 1, S2, S3, and BoJ/Honor for S4. Keep the enchant/Gem vendors around too, so the people without sockets in their gear (yet) know what they're missing out on. Now, I also suggest making it generally easy to get S1, or maybe just starting with s1 weapons or something. With everybody having pretty good gear, you don't feel as accomplished when you sit there and earn all that gear for a small damage increase. Also, you start with rare PvE items, so perhaps add an epic vendor that goes from cheapest to most expensive. Or seperate epic vendors. Whatever you guys feel works for you. I'm just throwing out ideas that you guys can branch off of. I also understand that many crybaby noobs would say "Oh, you're not handing out anymore like you used to! I quit!" BUT, you should take into consideration that many people would appreciate the structure of the server. As long as you guys don't resort to adding custom items (god forbid) then we're good. I HATE custom items/servers with customs.
4th change/suggestion - What I would reccomend, for a complete Ultimatum server with guided upgrades and such, would be to have a very high-rate leveling/pvp server where you level quickly, and instances/Best in Slot raiding items are required. (I'm going off this because I love level 60 Feenix WoW, and I'm trying to merge level 60 structure with level 70 items/weapons). So when you get level 70, farming gold would be pretty easy due to the increased rates, and you can level professions somewhat easier. You would have a whole economy going, as you would not have an enchants/gems vendor. (Maybe throw in a rare item vendor that just costs gold so people can get started on PvP/raiding rather than getting stuck) Then, at level 70 you PvP for just honor. No PvP quests with BoJ, all badges must come from instances/raids. The harder the raid, the more BoJ. And of course you would get the items that come along with the raid. S3 and S4 would require BoJ AND Honor points, while s1 and s2 would just take honor to get. And before, like I said I'm just throwing ideas out here for you guys to branch off of. This server could use a big change in my opinion. Vacant cities? Lack of professions? Unbalanced PvP areas? Unstructured item earning? Not much PvE? These are problems, minor and major, that I see with the server.
1st change - Hyjal. Now, there is just no structure in Hyjal at all. 1 second the Horde is dominating, the next second Alliance is dominating. The guards to the bases are pointless as they can all be wiped out and then everything can get camped, and your hearthstone can get interrupted (Forcing you to exit game and relog.) My suggestion? Completely relocate. Where? Searing Gorge, or maybe Eastern Plaguelands. This would bring back the old level 60 outdoor PvP feeling, and also it would have a lot of space for the masses of players to spread around in. This way, there are more 1v1's rather than repeated ganks/HK farming. There can be bases up in the hills, and rather than killing base guards for questing, make people go get HK's or kill specific NPC's within the PvP area. For example, Alterac Valley has quests where you collect armor scraps and such from NPC's. Maybe set up something like that, and spread the NPC's out for more 1v1's. For Eastern Plaguelands, do the same thing. This is an excellent map (Better than SG in my opinion) and it would also bring back the old level 60 outdoor pvp nostalgia. The only thing I would do different in Eastern Plaguelands is maybe add a boss NPC, or have a few rare NPC's roaming around with frequent respawns for quests. <-- Kind of bad idea, actually. But still throwing it out there.
2nd change - Mall. The Shattrath mall is hardly used, which is good for low FPS players and all, but I still believe there should be seperate Alliance/Horde malls. In the main cities, of course (Orgrimmar and Stormwind/Ironforge). I say this because the cities aren't used at all, and that really ruins a lot of fun that could be had on this server. You could sneak through the city as a rogue, attempting to find people that are alone and gank them. Of course, I'm not sure if this already exists but I've seen it on other servers, make sure you can instantly res right where your corpse was. That way if people get owned by someone in the city, they can revive quickly. This brings me to another idea, rather than having the questgivers for outdoor PvP areas directly in the PvP area, have them spread throughout the city. This way, people are spread across the city doing/taking dailies and it makes the PvP idea more fun. The PvP areas would have multiple item drops from mobs/slaying quests that give you multiple currencies required for gearing up. Also, don't limit season four to those who are good at arenas. It's really not fair. That's why I threw this idea out there.
3rd change - PvE. This is the biggest, most annoying problem I have with this server. Of course you're going to get those people that will just say "Oh, it's a PvP server, don't like it then get out." My response to them - You have to PvE, before you can PvP. That's how it's always been all throughout WoW (Obviously not on an instant level 70 server that gives you a bunch of stuff) but PvE really does matter a lot, even on a server such as this. My suggestion? To restore PvE, you must change PvP. This means, you can't just hand people Season 2. I mean, you can, but look at what it did to PvE. PvE hardly exists, and it's always the same instances over and over, and it's always mainly for BoJ. What I recommend is giving (starting out) people a wide variety of 60 - 70 rare items (throw some epics in there of course), and having them actually earn honor for Season 1, S2, S3, and BoJ/Honor for S4. Keep the enchant/Gem vendors around too, so the people without sockets in their gear (yet) know what they're missing out on. Now, I also suggest making it generally easy to get S1, or maybe just starting with s1 weapons or something. With everybody having pretty good gear, you don't feel as accomplished when you sit there and earn all that gear for a small damage increase. Also, you start with rare PvE items, so perhaps add an epic vendor that goes from cheapest to most expensive. Or seperate epic vendors. Whatever you guys feel works for you. I'm just throwing out ideas that you guys can branch off of. I also understand that many crybaby noobs would say "Oh, you're not handing out anymore like you used to! I quit!" BUT, you should take into consideration that many people would appreciate the structure of the server. As long as you guys don't resort to adding custom items (god forbid) then we're good. I HATE custom items/servers with customs.
4th change/suggestion - What I would reccomend, for a complete Ultimatum server with guided upgrades and such, would be to have a very high-rate leveling/pvp server where you level quickly, and instances/Best in Slot raiding items are required. (I'm going off this because I love level 60 Feenix WoW, and I'm trying to merge level 60 structure with level 70 items/weapons). So when you get level 70, farming gold would be pretty easy due to the increased rates, and you can level professions somewhat easier. You would have a whole economy going, as you would not have an enchants/gems vendor. (Maybe throw in a rare item vendor that just costs gold so people can get started on PvP/raiding rather than getting stuck) Then, at level 70 you PvP for just honor. No PvP quests with BoJ, all badges must come from instances/raids. The harder the raid, the more BoJ. And of course you would get the items that come along with the raid. S3 and S4 would require BoJ AND Honor points, while s1 and s2 would just take honor to get. And before, like I said I'm just throwing ideas out here for you guys to branch off of. This server could use a big change in my opinion. Vacant cities? Lack of professions? Unbalanced PvP areas? Unstructured item earning? Not much PvE? These are problems, minor and major, that I see with the server.