Rescaling 25 Man Dungeons
Posted: 13 Apr 2012, 23:05
I think it's fair to say that Smolderforge does not currently have an active PvE scene. However, there does seem to be interest. As it stands, it's nearly impossible to get 25 people organized and capable of doing 25 man raids. I understand there have been guilds in the past that have done so, yet neither are around today and neither cleared even all of T6 content.
My proposal is that 25 mans are re-scaled to 10 man dungeons. All mobs Damage and Health reduced by a flat 2.5. I don't know if this would be possible to implement with a Normal/Heroic system similar to Wrath where Heroic unlocks the original 25 man, however I feel this change would increase the PvE interest on the server without trivializing or drastically changing the encounters. People would easily be able to form groups capable of completing the content, instead of having to bring along people that do not know their class/encounters just to have enough to attempt bosses.
My proposal is that 25 mans are re-scaled to 10 man dungeons. All mobs Damage and Health reduced by a flat 2.5. I don't know if this would be possible to implement with a Normal/Heroic system similar to Wrath where Heroic unlocks the original 25 man, however I feel this change would increase the PvE interest on the server without trivializing or drastically changing the encounters. People would easily be able to form groups capable of completing the content, instead of having to bring along people that do not know their class/encounters just to have enough to attempt bosses.