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Boost Classes
Posted: 27 Feb 2009, 20:28
by Zirina
You all know whats happening to Smolderforge.
Classes is not balanced at all.
How offen do you see a warlock or mage at high rating? NEVER...
Its always Warrior-Shaman/druid
Hunter/Druid
or Rogue-Priest..
So my suggession is simpel. Give the classes that never win arenas something spesial.
Rouges had Warglavis, Hunter has Thor'i dal, Warrior had Warglavies.. What have the other classes?
You Decide.
Re: Boost Classes
Posted: 28 Feb 2009, 10:37
by Fantwo
Warriors use glaives for high end arena?
Re: Boost Classes
Posted: 28 Feb 2009, 18:40
by Yuffie
This is true. I agree with you. But, I'm not to sure what we can do about this situation...Henhouse can only do so much.This will probably change after we get out of 2.4.3, but till then i don't know what to do.
Removing warglaives was his first attempt at balancing it a little,but im afraid it wasn't enough.
If you have any decent suggestion please feel free to post it.
Re: Boost Classes
Posted: 28 Feb 2009, 21:49
by Mysterious
Yuffie I do not believe we are ever leaving 2.4.3. I am pretty sure Henhouse said that we are staying 2.4.3 and when we go dedicated maybe a pre-bc realm.
Re: Boost Classes
Posted: 17 Mar 2009, 18:47
by Mehh
The reason why you never see Warlocks/mages at higher ratings is beacuse wound poison doesnt work.
Rogue/mage is basicly the only viable mage combo in 2v2, and without working wound poison, the combo is broken, same goes for Rogue/lock.
Also, if you played retail during s3-s4, youd know that rogues/warriors dominated 2v2.
Re: Boost Classes
Posted: 17 Mar 2009, 21:04
by Henhouse
Mehh wrote:The reason why you never see Warlocks/mages at higher ratings is beacuse wound poison doesnt work.
Rogue/mage is basicly the only viable mage combo in 2v2, and without working wound poison, the combo is broken, same goes for Rogue/lock.
Also, if you played retail during s3-s4, you'd know that rogues/warriors dominated 2v2.
Wound poison is not the key to rogue's class. If you think wound poison is the only reason you lose in arena, it's probably not. I'm sorry but this is in the core anyway and there's no way we could fix it.
Re: Boost Classes
Posted: 19 Mar 2009, 13:15
by Deems
Henhouse wrote:Mehh wrote:The reason why you never see Warlocks/mages at higher ratings is beacuse wound poison doesnt work.
Rogue/mage is basicly the only viable mage combo in 2v2, and without working wound poison, the combo is broken, same goes for Rogue/lock.
Also, if you played retail during s3-s4, you'd know that rogues/warriors dominated 2v2.
Wound poison is not the key to rogue's class. If you think wound poison is the only reason you lose in arena, it's probably not. I'm sorry but this is in the core anyway and there's no way we could fix it.
You're wrong.
Wound poison is HUGE part of rogue / X arena games. Especially double dps.
Same reason why you don't see any fury warriors around. 50% healing reduction is VERY important.
Re: Boost Classes
Posted: 19 Mar 2009, 15:09
by Henhouse
Deems wrote:Henhouse wrote:Mehh wrote:The reason why you never see Warlocks/mages at higher ratings is beacuse wound poison doesnt work.
Rogue/mage is basicly the only viable mage combo in 2v2, and without working wound poison, the combo is broken, same goes for Rogue/lock.
Also, if you played retail during s3-s4, you'd know that rogues/warriors dominated 2v2.
Wound poison is not the key to rogue's class. If you think wound poison is the only reason you lose in arena, it's probably not. I'm sorry but this is in the core anyway and there's no way we could fix it.
You're wrong.
Wound poison is HUGE part of rogue / X arena games. Especially double dps.
Same reason why you don't see any fury warriors around. 50% healing reduction is VERY important.
Thank you for correcting me Deems, I'll be removing all rogue abilities today as someone has proved to me that they have no affect on arena. I'll start with you first. And the gear since it has no affect.