Page 1 of 2

move dummys is less combat bug I think..

Posted: 07 Apr 2011, 01:31
by Firstaidkit
Hey guys,
I was thinking if a GM moves the dummys to the other mall then the bg queues..

Then I think there will be less combat bugs.. because I think combat bug is because ppl attacking the dummy and forget too leave combat or can't leave. But if you move the dummys to the other mall they always need to port to enter a bg and automatically leave combat.

Its only a suggestion.

Re: move dummys is less combat bug I think..

Posted: 07 Apr 2011, 11:54
by Endania
Konar wrote:Hey guys,
I was thinking if a GM moves the dummys to the other mall then the bg queues..

Then I think there will be less combat bugs.. because I think combat bug is because ppl attacking the dummy and forget too leave combat or can't leave. But if you move the dummys to the other mall they always need to port to enter a bg and automatically leave combat.

Its only a suggestion.
Not entirely. They would just join a BG queue and go hit the dummies, which would be no different from now (porting to a BG doesn't remove the combat bug - porting to another zone does),

Re: move dummys is less combat bug I think..

Posted: 07 Apr 2011, 16:51
by Lovetrain
Endania wrote: (porting to a BG doesn't remove the combat bug - porting to another zone does),
Dummy's Zone & Player Mall are on same map. (Map ID 1)

Actually Dummy's Area + Player Mall are located in GM Island 1.
Under Tanaris. (Ofc u can't see it by pressing m key because it's hidden.)

The dummy's / arena / bg / bg quest's {npc's should be ported to GM Island 2. (That green place ... you know).

There on gm island 1 it's a building , and inside of that building should be placed the NPC's and outside the dummy's .

Re: move dummys is less combat bug I think..

Posted: 07 Apr 2011, 17:01
by Endania
Lovetrain wrote:
Endania wrote: (porting to a BG doesn't remove the combat bug - porting to another zone does),
Dummy's Zone & Player Mall are on same map. (Map ID 1)

Actually Dummy's Area + Player Mall are located in GM Island 1.
Under Tanaris. (Ofc u can't see it by pressing m key because it's hidden.)

The dummy's / arena / bg / bg quest's {npc's should be ported to GM Island 2. (That green place ... you know).

There on gm island 1 it's a building , and inside of that building should be placed the NPC's and outside the dummy's .
I don't get your point. I was pointing out the fact that it doesn't matter where the dummies are, people will queue into a BG and then go to the place with dummies, hit them and join a BG when it pops resulting in joining the BG with a combat bug.

Re: move dummys is less combat bug I think..

Posted: 07 Apr 2011, 17:06
by Lovetrain
And it's someone abusing about this? What benefits brings ? or what issue it does?

Re: move dummys is less combat bug I think..

Posted: 07 Apr 2011, 17:24
by Endania
Lovetrain wrote:And it's someone abusing about this? What benefits brings ? or what issue it does?
I don't understand what you're trying to say/ask but the combat bug makes you stay in combat in a BG (can't mount/drink).

Re: move dummys is less combat bug I think..

Posted: 07 Apr 2011, 17:33
by Lovetrain
Hmm then they have to be carefull, and don't attack dummyes when they have bg queues.

Re: move dummys is less combat bug I think..

Posted: 08 Apr 2011, 03:28
by Henhouse
Is this topic complaining about the combat bug when entering a BG? Or just in general? I think I know how to fix the combat bug, maybe. Just perform a function to clear combat upon BG enter perhaps.

Re: move dummys is less combat bug I think..

Posted: 08 Apr 2011, 10:45
by Firstaidkit
Henhouse wrote:Is this topic complaining about the combat bug when entering a BG? Or just in general? I think I know how to fix the combat bug, maybe. Just perform a function to clear combat upon BG enter perhaps.
Nah, I thought I found a solution for combat bug but I guess moving the dummys won't solve the combat bug problem. It would be so nice if you or one of the other GM's could fix that bug Henry. I would really appriciate it :)!

As a Shadow Priest I get lots of combat bug because of VT and VE healing all my party members and give them mana back wich means I get combat stuck :(. This happens alot of times.

Re: move dummys is less combat bug I think..

Posted: 08 Apr 2011, 13:46
by Lovetrain
Konar wrote: As a Shadow Priest I get lots of combat bug
Periodic Damage, that's the reason why all Shadow Priest's get lots of combat bug.
Even if you use the "out of combat" NPC, that Periodic Damage will put you in combat again.