SF: Newcomer in-dept feedback
Posted: 04 Jan 2017, 01:36
hi, im new on SF since 2 weeks and so to introduce myself within my first paragraph on this forum well i basically started wow 8 years ago on tbc, i reached 2.2 as awar/rdruid (AvA tbc), 1.85 as spellret/sp (AT tbc), and then on AT wotlk i reached 2.6 3v3 as awar, 2.5 3v3 as pwar, and 2.2 3v3 as rpal
the above might seem like im bragging to some; i see it as i myself feel more welcomed to listen to someone when i have at least a small idea of what that person’s about you know, so thats the reasoning
i would like to state that eventho i disagree with what i have been reading on this forum about you henry having took away farmed&paid items from players of SF in the past without having figured out an equivalent enough compensation beforehand, as i understand, regardless of that i myself believe it was a mistake to do so but in any case it wasnt an intentionally evil decision, and either way that is just me personally but that being said i am as a newcomer on a 100 players realm choosing to write this down because i simply see how much potential there is on SF when looking at all the features, and even more so when witnessing what presently seems to me as a very passionate and active server owner, which is why the currently low population doesnt worry me
i dont want to seem too fancy or something but id like to mention that someone who doesnt know what he wants can only expect to be disappointed; i myself am strongly against “change”, i am only for *improvement
in order to be constructive within the following 6 numerated sections, i solely mention what i consider negative about of the realm and follow each thing i dislike with a thought-through solution recommendation
_____________________________________________________________________________
#1 currency simplicity
honor points/arena points/badges of justice/donation tokens/legendary artifacts/wg marks/ab marks/eots marks/av marks; having multiple currencies doesnt achieve anything apart from being demotivating, i recommend to fuse all of it into a single one simply being Gold as i think it is the wow currency that feels the most satisfying when acquired along with being an instinctive reward if that makes sense
another way to increase activity using the currency would be to not only provide it upon arena match win (rather than flush after # days), but to include skirmishes, and even duels a bit, some examples;
- duel win: +1g
- skirmish win: +30g
- 2v2 win: +50g
- solo 3v3 win: +100g
- team 3v3 win: +200g
_____________________________________________________________________________
#2 itemization reach
i believe that removing rating requirements from items would be beneficial as well, as from a global point of view giving bad players weaker characters than better players has more downsides than upsides motivation-wise; on the other hand item transmogs & race transmogs could be a good alternative for the purpose of differentiating higher rated players from lower rated players (*along with having players start with an already created and undeletable solo 3v3 team)
note: from my point of view the same kind of item reach equality should be implemented regarding a few trinkets which i heard are currently only available from pve; attempting to force players into spending time doing something they do not enjoy only tends to push them away
still related to the item rating requirements removal, i think having a two season difference between the starting and ending gear is demotivating, yet rather than providing vengeful i recommend to give all offsets&jewellery of the realm freely, still with the s2 set but now with the s3 weapons, and to remove the rest of the vengeful gear from the realm (as well as the merciless weapons)
_____________________________________________________________________________
#3 self-explanatory arena titles
another method about again such type of motivation increase, is to provide players with self-explanatory arena rating achievement titles of the 3 ranked brackets (team 3v3, solo 3v3, 2v2), requiring a minimum of 1600 rating and adding +100 for each further title replacing the previous one, some examples:
"1900 Team 3v3 Bkdbbre"
"1600 Solo 3v3 Roillinx"
"1800 2v2 Boingglal"
"1900 Team 3v3 Khookd"
"2200 2v2 Hegheg"
differentiating higher rated players from lower rated players with the use of transmogs, eventho still appealing, would not be necessary with such an appropriate arena promoting title system in place
_____________________________________________________________________________
#4 arena motivation
one way i believe huge to raise motivation would be to reduce players' ratings by only 25% when a season ends (instead of the blizzlike 100% reduction); this would help preventing players from feeling that their progress is being deleted every couple of months, along with helping keeping the ladders balanced rating-wise
note: finding arena teammates being already as hard as it is with all the requirements needed for players to get going together, i do not believe it is realistic to expect them to have a good time at it when intentionally giving them an extra huge concern to worry about; faction differences, from my point of view race changing should be free no questions asked (*currently if a newcomer wishes to overcome that issue he actually has to create each of his class characters twice in order to have access to teammates of both factions, a demotivating thought to say the least!)
_____________________________________________________________________________
#5 a reliable access to appealing world pvp
one more currently lacking efficient way to significantly increase realm activity is providing to players easy access to an area reliably having a high gameplay uptime, as i believe this to literally be vital for such type of server; with line of sight being key for that purpose along with appropriate zone size i suggest FFA in wetlands' menethil harbor castle
note: i believe understanding henry that you plan on implementing yet an additional new alliance vs horde pvp zone; if the reasoning is as ive heard solely due to a battleground scoreboard glitch that comes with the presently usable cross-faction code you have access to, then i highly recommend to go ahead and apply cross-faction regardless, as the lack of it is tremendously detrimental imho (then again i mightve been misinformed on your reasoning behind this)
_____________________________________________________________________________
#6 newcomer ig introduction experience
i wouldve prefer for bags to be already equipped as well as “consumables” which wouldve actually simply been items having cooldowns not requiring to ever be repurchased, i wouldve prefer having multiple stationary non-flashy similar-looking npcs all having a primary self-descriptive name along with <Smolderforge> as secondary name, and for the chat to not have more than 4sc cooldown in between similar messages as i have been finding 20sc to be irritating when accidentally sending a message in the wrong chat
i wouldve also prefer for no-right-click-option npcs as well as added environment objects to not be in there as they unfortunately accentuate the messy impression to me, and for npcs either having a similar purpose or selling the same supplies to be fused together, and also for the mall area plus “battlemasters” and dueling area to all 3 be fused together as well
the mall is not professionally cleanly presented solely judging from my own standards that is, but rather messy and so resulting in being demotivating for me; apart from perhaps addressing what i wrote in the above paragraph, i recommend to start by providing in players’ bags a ~2.5sc cast time mall teleporting stone as well as one for the duel zone and one for the FFA zone, all three requiring to be 4 seconds out of combat for usage
_____________________________________________________________________________
with even only 3 out of the above 6 sections being dealt with, i am confident that SF would be set up to start naturally steadily growing in population on its own just from word of mouth
once such process has started, there is no more rush, and so working on improving the realm with additional suggestion discussions becomes more and more enjoyable and achievable
i acknowledge that regardless of everything this whole piece still strictly stands as my own opinions; do not hesitate people to share whether you agree with these approaches or how exactly you would prefer to modify any of them, even if its about a single sentence of the topic, the more interaction the better!
the above might seem like im bragging to some; i see it as i myself feel more welcomed to listen to someone when i have at least a small idea of what that person’s about you know, so thats the reasoning
i would like to state that eventho i disagree with what i have been reading on this forum about you henry having took away farmed&paid items from players of SF in the past without having figured out an equivalent enough compensation beforehand, as i understand, regardless of that i myself believe it was a mistake to do so but in any case it wasnt an intentionally evil decision, and either way that is just me personally but that being said i am as a newcomer on a 100 players realm choosing to write this down because i simply see how much potential there is on SF when looking at all the features, and even more so when witnessing what presently seems to me as a very passionate and active server owner, which is why the currently low population doesnt worry me
i dont want to seem too fancy or something but id like to mention that someone who doesnt know what he wants can only expect to be disappointed; i myself am strongly against “change”, i am only for *improvement
in order to be constructive within the following 6 numerated sections, i solely mention what i consider negative about of the realm and follow each thing i dislike with a thought-through solution recommendation
_____________________________________________________________________________
#1 currency simplicity
honor points/arena points/badges of justice/donation tokens/legendary artifacts/wg marks/ab marks/eots marks/av marks; having multiple currencies doesnt achieve anything apart from being demotivating, i recommend to fuse all of it into a single one simply being Gold as i think it is the wow currency that feels the most satisfying when acquired along with being an instinctive reward if that makes sense
another way to increase activity using the currency would be to not only provide it upon arena match win (rather than flush after # days), but to include skirmishes, and even duels a bit, some examples;
- duel win: +1g
- skirmish win: +30g
- 2v2 win: +50g
- solo 3v3 win: +100g
- team 3v3 win: +200g
_____________________________________________________________________________
#2 itemization reach
i believe that removing rating requirements from items would be beneficial as well, as from a global point of view giving bad players weaker characters than better players has more downsides than upsides motivation-wise; on the other hand item transmogs & race transmogs could be a good alternative for the purpose of differentiating higher rated players from lower rated players (*along with having players start with an already created and undeletable solo 3v3 team)
note: from my point of view the same kind of item reach equality should be implemented regarding a few trinkets which i heard are currently only available from pve; attempting to force players into spending time doing something they do not enjoy only tends to push them away
still related to the item rating requirements removal, i think having a two season difference between the starting and ending gear is demotivating, yet rather than providing vengeful i recommend to give all offsets&jewellery of the realm freely, still with the s2 set but now with the s3 weapons, and to remove the rest of the vengeful gear from the realm (as well as the merciless weapons)
_____________________________________________________________________________
#3 self-explanatory arena titles
another method about again such type of motivation increase, is to provide players with self-explanatory arena rating achievement titles of the 3 ranked brackets (team 3v3, solo 3v3, 2v2), requiring a minimum of 1600 rating and adding +100 for each further title replacing the previous one, some examples:
"1900 Team 3v3 Bkdbbre"
"1600 Solo 3v3 Roillinx"
"1800 2v2 Boingglal"
"1900 Team 3v3 Khookd"
"2200 2v2 Hegheg"
differentiating higher rated players from lower rated players with the use of transmogs, eventho still appealing, would not be necessary with such an appropriate arena promoting title system in place
_____________________________________________________________________________
#4 arena motivation
one way i believe huge to raise motivation would be to reduce players' ratings by only 25% when a season ends (instead of the blizzlike 100% reduction); this would help preventing players from feeling that their progress is being deleted every couple of months, along with helping keeping the ladders balanced rating-wise
note: finding arena teammates being already as hard as it is with all the requirements needed for players to get going together, i do not believe it is realistic to expect them to have a good time at it when intentionally giving them an extra huge concern to worry about; faction differences, from my point of view race changing should be free no questions asked (*currently if a newcomer wishes to overcome that issue he actually has to create each of his class characters twice in order to have access to teammates of both factions, a demotivating thought to say the least!)
_____________________________________________________________________________
#5 a reliable access to appealing world pvp
one more currently lacking efficient way to significantly increase realm activity is providing to players easy access to an area reliably having a high gameplay uptime, as i believe this to literally be vital for such type of server; with line of sight being key for that purpose along with appropriate zone size i suggest FFA in wetlands' menethil harbor castle
note: i believe understanding henry that you plan on implementing yet an additional new alliance vs horde pvp zone; if the reasoning is as ive heard solely due to a battleground scoreboard glitch that comes with the presently usable cross-faction code you have access to, then i highly recommend to go ahead and apply cross-faction regardless, as the lack of it is tremendously detrimental imho (then again i mightve been misinformed on your reasoning behind this)
_____________________________________________________________________________
#6 newcomer ig introduction experience
i wouldve prefer for bags to be already equipped as well as “consumables” which wouldve actually simply been items having cooldowns not requiring to ever be repurchased, i wouldve prefer having multiple stationary non-flashy similar-looking npcs all having a primary self-descriptive name along with <Smolderforge> as secondary name, and for the chat to not have more than 4sc cooldown in between similar messages as i have been finding 20sc to be irritating when accidentally sending a message in the wrong chat
i wouldve also prefer for no-right-click-option npcs as well as added environment objects to not be in there as they unfortunately accentuate the messy impression to me, and for npcs either having a similar purpose or selling the same supplies to be fused together, and also for the mall area plus “battlemasters” and dueling area to all 3 be fused together as well
the mall is not professionally cleanly presented solely judging from my own standards that is, but rather messy and so resulting in being demotivating for me; apart from perhaps addressing what i wrote in the above paragraph, i recommend to start by providing in players’ bags a ~2.5sc cast time mall teleporting stone as well as one for the duel zone and one for the FFA zone, all three requiring to be 4 seconds out of combat for usage
_____________________________________________________________________________
with even only 3 out of the above 6 sections being dealt with, i am confident that SF would be set up to start naturally steadily growing in population on its own just from word of mouth
once such process has started, there is no more rush, and so working on improving the realm with additional suggestion discussions becomes more and more enjoyable and achievable
i acknowledge that regardless of everything this whole piece still strictly stands as my own opinions; do not hesitate people to share whether you agree with these approaches or how exactly you would prefer to modify any of them, even if its about a single sentence of the topic, the more interaction the better!