Re: Suggestion to the professions system and World-PvP
Posted: 09 Jun 2016, 16:13
Hello Smolderforge!
I would like to suggest a tiny change to the professions system and World-PvP. Right now, every active player has easy access to materials, which enables an unlimited amount of boosts. Average players and newcomers have problem with that because not only do premades wreck them because of their organization, but also these premaders are nearly always supported by profession boosts. As much as I understand that not everybody does that, there are players who usually have their own rows of buffs from various non-class sources. Temporary stats improvements are fine, but they were designed to be used with caution because of economical reasons. In Smolderforge these reasons do not exist since the access to materials is free once one obtains exalted status with the Shattered Sun Offensive.
I am not saying that these consumables should be removed, no. Consumables may, in fact, become a source of motivation for players. My suggestion is to spawn a reasonable number of Outland resources in the Azshara Crater and Hyjal areas. Why? It is no secret that these areas are empty and boring right now. In the times of Sunwell Gear (inb4 PTSD) people would go to Azshara Crater to get Sunmotes from a daily quest. The area was quite active back then and the amount of action there was more than satisfying. The clash between Horde and Alliance was inevitable. There was a reason to go there - Sunmotes.
I also believe that there could be two quests with Legendary Fragments as rewards: one in Azshara Crater and one in Hyjal. Moreover, making Azshara Crater and Hyjal the only sources of materials for flasks and such would provide World-PvP activity. Just like in AB; fighting for the resources.
I do understand that not everybody enjoys PvP as such and consumables should be available to everyone. Since Isle of Quel'Danas is a non-combat zone, I would suggest spawning a limited amount of nodes there, too. However, I think it would be reasonable to spawn more materials in Azshara Crater and Hyjal. More danger - more materials.
I realize that there would be a necessity to learn herbalism and mining in order to gather mats. I am quite sure that an easy solution for this could be making these available to everyone, without profession level restrictions. I do not think anyone would like to sacrifice that fancy engineering for mining/herbalism.
Something else I would also like to point out to those who defend the current system:
-I do not think that it hurts anyone. It would affect both Alliance and Horde premades,
- yes, it does weaken premades a bit. Both premades. Not just Alliance/Horde,
- it weakens premades and I do not think that premades have problems with newcomers who do not have consumables to begin with,
- it is not taking consumables away, just making consumables require more effort than just afk-crafting in the Isle of Quel'Danas,
- I heard that you people would love some more action, let's do it?
TL;DR LOL
-remove outland herbs and possibly some more mats like khorium (4k absorb shield etc) from sso npcs
-despawn outland nodes
-spawn outland nodes in hyjal and azshara crater (more) and isle of quel'danas (less)
-add legendary fragments as rewards from 1 daily in azshara crater and 1 daily in hyjal
-erase existing flasks from storage guildbanks
-remove flasks from the honor vendor
-??
- profit
- less consumables abuse, motivation for world pvp, less idling at tanaris
Best regards
Bucovsky
I would like to suggest a tiny change to the professions system and World-PvP. Right now, every active player has easy access to materials, which enables an unlimited amount of boosts. Average players and newcomers have problem with that because not only do premades wreck them because of their organization, but also these premaders are nearly always supported by profession boosts. As much as I understand that not everybody does that, there are players who usually have their own rows of buffs from various non-class sources. Temporary stats improvements are fine, but they were designed to be used with caution because of economical reasons. In Smolderforge these reasons do not exist since the access to materials is free once one obtains exalted status with the Shattered Sun Offensive.
I am not saying that these consumables should be removed, no. Consumables may, in fact, become a source of motivation for players. My suggestion is to spawn a reasonable number of Outland resources in the Azshara Crater and Hyjal areas. Why? It is no secret that these areas are empty and boring right now. In the times of Sunwell Gear (inb4 PTSD) people would go to Azshara Crater to get Sunmotes from a daily quest. The area was quite active back then and the amount of action there was more than satisfying. The clash between Horde and Alliance was inevitable. There was a reason to go there - Sunmotes.
I also believe that there could be two quests with Legendary Fragments as rewards: one in Azshara Crater and one in Hyjal. Moreover, making Azshara Crater and Hyjal the only sources of materials for flasks and such would provide World-PvP activity. Just like in AB; fighting for the resources.
I do understand that not everybody enjoys PvP as such and consumables should be available to everyone. Since Isle of Quel'Danas is a non-combat zone, I would suggest spawning a limited amount of nodes there, too. However, I think it would be reasonable to spawn more materials in Azshara Crater and Hyjal. More danger - more materials.
I realize that there would be a necessity to learn herbalism and mining in order to gather mats. I am quite sure that an easy solution for this could be making these available to everyone, without profession level restrictions. I do not think anyone would like to sacrifice that fancy engineering for mining/herbalism.
Something else I would also like to point out to those who defend the current system:
-I do not think that it hurts anyone. It would affect both Alliance and Horde premades,
- yes, it does weaken premades a bit. Both premades. Not just Alliance/Horde,
- it weakens premades and I do not think that premades have problems with newcomers who do not have consumables to begin with,
- it is not taking consumables away, just making consumables require more effort than just afk-crafting in the Isle of Quel'Danas,
- I heard that you people would love some more action, let's do it?
TL;DR LOL
-remove outland herbs and possibly some more mats like khorium (4k absorb shield etc) from sso npcs
-despawn outland nodes
-spawn outland nodes in hyjal and azshara crater (more) and isle of quel'danas (less)
-add legendary fragments as rewards from 1 daily in azshara crater and 1 daily in hyjal
-erase existing flasks from storage guildbanks
-remove flasks from the honor vendor
-??
- profit
- less consumables abuse, motivation for world pvp, less idling at tanaris
Best regards
Bucovsky