BG rotations

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Zapcraclepop
Posts: 971

Re: BG rotations

Post by Zapcraclepop »

Henhouse wrote:
Zapcraclepop wrote:Or... we could just have ALL BGS active at once, instead of rotation?

that way if you don't wanna do one particular BG, don't F*ing queue for it.
The reason we have a rotation is to prevent this. We've done this in the past and this is the result you'll find:

WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG, WSG.

Catch my drift?
You missed a WSG in there. ;) j/k.
I suppose you're right though. I still hope you don't nuke AV. Perhaps having AV hour once every 12 hours would satisfy the masses, though I again, don't hear complaint.
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Henhouse
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Re: BG rotations

Post by Henhouse »

I think the times need to be readjusted a little. The last AV pops a little later than I would like so I would like to move them up 2 hours or so in the day.

The problem with adjusting BG times is that it takes forever because they are very, very difficultly programmed. I literally have 24 events for everything. 24 BG NPCs for EVERY event, every captical city, and every NPC rotating the mall.

So that's...

168 NPCs. And yes, I had to manually create all that a while back.
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Firstaidkit
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Posts: 2015

Re: BG rotations

Post by Firstaidkit »

Firstaidkit wrote:I know it takes a lot of hours to sort that out but please do it whenever you get some time on your hands, Henry =D!
If it doesn't challenge you, it doesn't change you..
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