roflBalls wrote:>2v2
>fair
um
removing free action/ free living potions.
Re: removing free action/ free living potions.
Re: removing free action/ free living potions.
Awesome argument but for one tiny thing.It's not retail...and the mats are free for use.I can easily make a pve dps class just to get exalted in 3-6 days then I can pass the potions around to all my buddies/guildies/ah.As stated before...the problem is not the potion...but the way it can be purchased(created)...as in...it is too damn easy.Imperium wrote:Regarding to the actual topic, whoever made it is the reason PvE servers exist.
Potions, bandages, anything goes in world PvP. That's what made it world pvp, there are no rules. Why remove something from the game when there's nothing wrong with it? Besides, it's not like just anyone can buy the potions. Deal with it or qq elsewhere, I'm not trying to be a dick but seriously man it's like saying remove bandages, then as a rogue what are you gonna do? Or like, remove engineering. Remove anything that has an effect on PvP. How would you feel then? Alchemists get one potion for like 20seconds. Engineers get all shittons of gadgets and stuff to use. Whatever though, explaining this was probably useless.
P.S.: there is fair Pvp. it's called arena.
I for one am not a big fan of this potion except for when you use it to carry a flag in wsg.During actual pvp it's rubbish...imagine if both wsg teams start using this on cd....no ty...I'd rather stick to my ass getting critted for 50k on retail just by a trinket proc than see such a sight.
Re: removing free action/ free living potions.
Bandages doesn't screw selective classes. Engineering doesn't screw selective classes except for the fire/frost/shadow trinkets which are a minor deal compared to FAPs. With the increased rep gain it's fairly damn easy to get access to the mats. And when you get it you can either make shitloads of potions/whatever and pass it around to alts/buddies or fill the guild bank (which you have full slots in with a few clicks on the mouse). On top of this you can just give an endless amount of mats to whoever you wish so they can level said professions. People even do this for strangers they don't know. And no, you don't need to be exalted with SSO to learn how to brew FAPs. And we're not just talking world pvp. We're talking BGs as well where there are objectives and a sense of balance regarding these. A good example which has been stated multiple times is WSG.Imperium wrote:Potions, bandages, anything goes in world PvP. That's what made it world pvp, there are no rules. Why remove something from the game when there's nothing wrong with it? Besides, it's not like just anyone can buy the potions. Deal with it or qq elsewhere, I'm not trying to be a dick but seriously man it's like saying remove bandages, then as a rogue what are you gonna do? Or like, remove engineering. Remove anything that has an effect on PvP. How would you feel then? Alchemists get one potion for like 20seconds. Engineers get all shittons of gadgets and stuff to use. Whatever though, explaining this was probably useless.
Yeah, that's true. What is one of the most overpowered classes which scales incredibly well with gear who also has access to top-end gear gonna do? They would be just as screwed without bandages as a Mage would be against an opponent who is immune to most of his CC and burst potential for half a minute. Right? Right.Imperium wrote: I'm not trying to be a dick but seriously man it's like saying remove bandages, then as a rogue what are you gonna do?
Riiight...Overdozze wrote:During actual pvp it's rubbish.
Balls, Cube, Deems, Google [Bot]
Re: removing free action/ free living potions.
You guys are still asking to remove a game object that nothing is wrong with it.
Also, I quote "what is one of the most overpowered class gonna do without bandages.." or something; Yeah, since rogues are overpowered as it is(in your mind) or rather "scale incredibly with high end gear" so what's wrong with them being immune to some of their abilities? It's not like you HAVE to open with CS, or HAVE to use KS. Mages on the other hand get fucked. Perhaps increasing the difficulty of getting the mats for this potion should be increased. I still see no reason to remove the item itself.
Also, I quote "what is one of the most overpowered class gonna do without bandages.." or something; Yeah, since rogues are overpowered as it is(in your mind) or rather "scale incredibly with high end gear" so what's wrong with them being immune to some of their abilities? It's not like you HAVE to open with CS, or HAVE to use KS. Mages on the other hand get fucked. Perhaps increasing the difficulty of getting the mats for this potion should be increased. I still see no reason to remove the item itself.
Re: removing free action/ free living potions.
What did I do?Riiight...
Re: removing free action/ free living potions.
Not the only solution mentioned. But you probably already know this since you've followed the discussion and read all the arguments from both sides, right? And the whole discussion was started because there are people who think that there's something wrong with FAPs. A while back people thought there was something wrong with Flask of Petrification, and that it was too overpowered in pvp. It got removed.Imperium wrote:You guys are still asking to remove a game object that nothing is wrong with it.
The argument regarding Rogues and bandages was to make a point about your parable of bandages and FAPs. There's quite the difference. And saying that it's ok to use a potion to counter core abilities from a select class because the class in question happens to be OP is just dumb imo. And a lot of people tend to not mention neither crippling poison nor deadly throw which are fairly damn important abilities. Yes, Rogues are OP as fuck. And no, it's not ok with a potion countering them because of it. Not even if the potion only worked against Rogue abilities.Imperium wrote:Also, I quote "what is one of the most overpowered class gonna do without bandages.." or something; Yeah, since rogues are overpowered as it is(in your mind) or rather "scale incredibly with high end gear" so what's wrong with them being immune to some of their abilities? It's not like you HAVE to open with CS, or HAVE to use KS. Mages on the other hand get fucked. Perhaps increasing the difficulty of getting the mats for this potion should be increased. I still see no reason to remove the item itself.
Edit:
If I didn't misunderstand you you stated that FAPs are rubbish unless you're carrying the flag in WSG. I disagree to say the least.Overdozze wrote:What did I do?
Balls, Cube, Deems, Google [Bot]
Re: removing free action/ free living potions.
No I haven't followed the discussion at all but uh... I think the thread title is something like "removing free action/ free living potions." So yeah I tried to state my points of view about why it shouldn't be removed. because out of how many people actually use the things? I've seen maybe three people in the past three days. I really don't think they're a problem. I mean, how long is the buff? Like, 30 seconds? Are you saying that during that 30 seconds there's absolutely no way in hell you can do something else to the target? Or to yourself? Survive them? Possibly kill them before it runs out? It only removes snares/stuns and grants immunity to them, doesn't cause immunity to damage. Or to healing yourself.
If there is a glitch with them and they are bugged, then yeah remove them. If not, then don't. Simple as that. it's not gamebreaking from what I've seen, obviously Blizzard didn't think so either when they added them.
If there is a glitch with them and they are bugged, then yeah remove them. If not, then don't. Simple as that. it's not gamebreaking from what I've seen, obviously Blizzard didn't think so either when they added them.
Re: removing free action/ free living potions.
You understood correctly.I just find it more ok to use it for something like flag carrying rather than using it in a 1v1 or as means to escape a death that you deserve.
Re: removing free action/ free living potions.
Of course there's other things I can do with them as a Mage, but saying that they don't limit my potential to do so (by quite a fucking lot I might add) is being ignorant. And no, they don't make you immune to damage. But again, from my pov as a Mage they remove the ability to shatter which is a big deal (again, by quite a fucking lot) for my damage output. And 30 seconds is a damn long duration considering a lot of fights doesn't last this long. And if they do, those 30 seconds is quite a big chunk of the fight. And as for not limiting other classes damage output or healing, in a lot cases this is wrong. Melee classes have interrupts and CC not to mention pushbacks. And immunity to slows and stuns makes for easier kiting (yet again by quite a fucking lot). This also applies to casters since some of them have stuns, snares and roots which makes them able to free-cast (i.e land their CC, damage or healing spells.)Imperium wrote:No I haven't followed the discussion at all but uh... I think the thread title is something like "removing free action/ free living potions." So yeah I tried to state my points of view about why it shouldn't be removed. because out of how many people actually use the things? I've seen maybe three people in the past three days. I really don't think they're a problem. I mean, how long is the buff? Like, 30 seconds? Are you saying that during that 30 seconds there's absolutely no way in hell you can do something else to the target? Or to yourself? Survive them? Possibly kill them before it runs out? It only removes snares/stuns and grants immunity to them, doesn't cause immunity to damage. Or to healing yourself.
If there is a glitch with them and they are bugged, then yeah remove them. If not, then don't. Simple as that. it's not gamebreaking from what I've seen, obviously Blizzard didn't think so either when they added them.
This isn't Blizzards decision. Ultimately it's Henhouse decision. But if you insist on pulling the retail argument, on retail they were limited to the amount of mats you could get a hold of. The same applies to SF, but the limit of mats doesn't exist.
Again, Flask of Petrification isn't game breaking either, at least not in this context. Henhouse still removed them because apparently he thought they were too strong. As said, it's his decision, not Blizzards.
Edit: If you're going to keep arguing at least read the previous arguments. I find myself repeating much of what has been said, and a lot of your arguments has already been put forth by others.
Still disagree with you. I don't find them ok in any situation. =)Overdozze wrote:You understood correctly.I just find it more ok to use it for something like flag carrying rather than using it in a 1v1 or as means to escape a death that you deserve.
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