Firstaidkit wrote:Oceans wrote:Add a new shared duel area with Hordes and Alliances.
People are raiding the duel areas and spawncamping you at the spirit healer.
It's pretty sad, I just wana duel, not get ganked by a raid of 40 people.
lol? They done city raiding on retail too. Oh wait........... you come from VCN nvm you prolly don't know shit about this game and about retail =D.
Great agrument there. Really a mature way of letting people know that you don't agree.
Let me give a counter agrument.
You see, it would seem that the Smolderforge staff doesn't like spawncamping, in fact they even banned WSG premades to stop the people from graveyard camping.
Now if you go to the teleporter, it says you can teleport to the duel area. Ofcourse this duel area is located just outside the main cities.
When a couple of rogues gank you right after a duel, it is rather annoying but hey, you can catch him the next time they try.
Now, when a guild makes a 20 man or an even bigger raid and starts to camp the 5 people that were dueling, that just doesn't feel like pvp to me.
The raid doesn't let them regroup, run to the teleporter or just get back to full health.
I have no problem with a raid to kill the Warchief or King, but these raids only focus on killing the people dueling and trying to respawn.
Wouldn't it just be simple to make a shared dueling area, on an open field where alliance and horde can't touch eachother. It's only a duel area, which means an area meant for dueling.
Add a couple of teleporters around the place so people wouldn't all group up around the same one.
And maybe even spawn alliance and horde at a diffrent place of the field, if you think it would get too crowded.