possible anti-flame solution

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0vur_
Posts: 2

Re: possible anti-flame solution

Post by 0vur_ »

In regards to the anti-flame system mentioned in another post (here); I've decided to elaborate on one possible method that could be used.

Of course, you could always use a word filter. But this can be both frustrating and impractical; thus counter-productive. Designing a system that is not easily abused could become a cumbersome task. However, I do have an idea.

You could make cross-faction communication optional for the player. I feel that the source of most flaming comes from the fact that the players are no longer divided by the faction barrier. Perhaps this is why World of Warcraft implemented this measure? It is a competitive game for sure. Here is a quote from wowwiki.wikia.com
"The ability for player characters to learn additional languages was planned early in World of Warcraft but was not developed, likely due to the tendency of cross-faction communication to be insulting and profane. It seems unlikely that this functionality will ever be added."
I rest my case.

Implementation:

I've noticed that under languages in the skill tab, there is only one language; common.
Perhaps if there were two languages each character could speak. Three in total, to clarify. One could be the Horde's common, one the Alliances common, and then of course cross-faction common. You wouldn't need much more than a script to unlearn the cross-faction language, and there are multiple languages in the game which you could use as the basis for each factions respective common.

Really I thought this was going to be a much longer and in-depth post, but I feel like that pretty well sums it up. Thoughts? Did I miss something?
Hartun
Posts: 776

Re: possible anti-flame solution

Post by Hartun »

Good luck
mirok
Posts: 224
Location: Spain

Re: possible anti-flame solution

Post by mirok »

Stop trying hard. This will be ever implement
Evolve
Posts: 161

Re: possible anti-flame solution

Post by Evolve »

theres not even 1 dev for bug fixing, so i dont think they will bother with some chat anti-flame system
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Henhouse
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Re: possible anti-flame solution

Post by Henhouse »

This already exists in battlegrounds. Players cannot openly speak to the opposing faction. This reduces some toxicity there.

However, taking away cross-faction chat entirely on the server would sort of ruin the point of having one community in a mall, etc. I think it's too small to be separating the factions.
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0vur_
Posts: 2

Re: possible anti-flame solution

Post by 0vur_ »

Right on. It wouldn't be taking out the cross-faction chat entirely, though. I don't see what the problem could be in implementing it either.
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