Unused/Awesome Areas
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- Posts: 8
Re: Unused/Awesome Areas
I don't think the mall needs to be moved, the area is perfect. I think it definitely needs a revamp though. Its pretty confusing. I've watched new players log in and walk around like chickens with their heads cut off. The arena vendor at the far end of where you spawn, the line of 6 gear vendors which is mostly useless, and the ring/trinket vendors around the campfire is pretty confusing. Things like that. I think it would be cool to see the arena gear near the start and those other gear vendors compiled into a huge transmog mall with the ones in orgrimmar. Just a thought
EDIT: Actually what about moving everything transmog related (the legendary transmog vendors including the one in the battlemaster area, Orgrimmar gear vendors, and the PvE armor vendors) into http://i.imgur.com/sJ4GhxU.jpg <-----that unused area over there.
Also on a side note, I've seen many people utterly confused by the way professions are done on this server. I think it would clear a lot of confusion if these vendors were in the mall. There is a ton of unused area.
EDIT: Actually what about moving everything transmog related (the legendary transmog vendors including the one in the battlemaster area, Orgrimmar gear vendors, and the PvE armor vendors) into http://i.imgur.com/sJ4GhxU.jpg <-----that unused area over there.
Also on a side note, I've seen many people utterly confused by the way professions are done on this server. I think it would clear a lot of confusion if these vendors were in the mall. There is a ton of unused area.
Re: Unused/Awesome Areas
Can someone tell me where is the "dungeon" looking room from old AT´s duel zone? It was something between AQ/KZ... It was large and flat. Almost like in
https://www.youtube.com/watch?v=jBUhm2wivfA
https://www.youtube.com/watch?v=jBUhm2wivfA
Re: Unused/Awesome Areas
Was it the room where you fight C'Thun?
Administrator - Project Lead / Server Management / Core Development
Re: Unused/Awesome Areas
Yeah it exists. Keas made a meeting room in there. Not really used for anything else. It's basically the uninstanced version of this room.
Administrator - Project Lead / Server Management / Core Development
Re: Unused/Awesome Areas
That's cool. How much I wish I had Wrath's resources to play around with...
Administrator - Project Lead / Server Management / Core Development
Re: Unused/Awesome Areas
That's actually with the help of some DBC editing and a custom patch that turns every .m2 and .wmo into a gobject. Usually you can't spawn most of these, but with the help of this patch you can even spawn Stormwind or let's say Nagrand Arena anywhere in the world :P .Henhouse wrote:That's cool. How much I wish I had Wrath's resources to play around with...
Re: Unused/Awesome Areas
You don't need a patch for that, actually. You just need the model ID for the WMO and create a gameobject_template using its ID. I know because that's how we spawned the old zeppelin for the donor mall, and we even have a Stormwind gameobject we can spawn too.Akeno wrote:That's actually with the help of some DBC editing and a custom patch that turns every .m2 and .wmo into a gobject. Usually you can't spawn most of these, but with the help of this patch you can even spawn Stormwind or let's say Nagrand Arena anywhere in the world :P .
Administrator - Project Lead / Server Management / Core Development
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