New Server Ultimatum. (Redone and Improved)

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Hellguh
Posts: 9

New Server Ultimatum. (Redone and Improved)

Post by Hellguh »

So, I was looking back and realized I had kind of messed up the other finish that I just posted. It's way too complicated. Here, I will just post multiple ideas with just bullets explaining pros/cons/suggestions.

-New PvP Area:
- Eastern Plaguelands or Searing Gorge. (Perhaps both for different quests/Spread out PvP)
- Quests are given within cities.
- NPC's in PvP areas that are needed for quests. Item collection or Slay certain # of NPC's.
- Perhaps certain number of HK's needed for a daily. (To be done alone, not by HK farming)
- ^High BoJ/Honor Reward for completion
- No more killing base guards for the quests. This way bases don't get camped.
- Base guards 1 shot enemies. (REMOVE TYRAEL'S HILT FROM GAME)
- Possibly 4 respawn points, 2 for Horde/2 for Ally. More spread out PvP/Less camping
- Respawn at point that was closest to your corpse.
- Have optional respawn points, not automatic. You can respawn at your corpse if you wanted.
- Possibility: Make PvP areas available at certain times, or have 2 and cycle through each for
more balanced questing.
- Disable premade groups. Or add premade limit maybe. 3 people on each team premade per BG.
-Pros: (I believe this will help prevent ganking, and make things more based on PvP rather than
farming HK's all day. Better questing/structure for quests.
-Cons: (Your text here)

-Alliance/Horde Malls
-Malls located in main Horde and Alliance cities.
-Gear vendors in specific area, guarded by elites to prevent ganking new players.
-Que at the normal BG masters/Make certain BG's available at certain times
-BG's give you only honor unless moderately difficult quest completed. (IE: 6 marks from each BG)
-Quests in PvP area give you BoJ but are somewhat more difficult. (3-4 weeks of dedication for T6)
-Make S4 Vendor sell items with honor/BoJ. Make it take somewhere around 1-2 weeks of dedication
to acquire, so not everybody runs around with S4.
-Make people start with Rare/Epic PvE items, and earn S1 on up. S1 is easy to get, S2 not too
difficult, S3 a little harder, S4 BoJ/Honor points, hardest.
-Maybe make people earn Sunwell Plateau gear through PvP area questing/PvE/Honor/BoJ. It isn't
right to limit the SWP gear to those who donate. Many of us may not have a credit/bank card for
Paypal.
-Pros: I believe this would stop much of the lag going on with the combined Horde/Alliance mall.
I also think that people earning items would change the damage range, giving a greater sense of
accomplishment for earning items and having damage to show for it. If everybody has S2, your
damage won't vary much. If you go in a BG with S4 and someone has starter PvE epics/rares, your
questing/grinding will be well worth it to pwn people.

-PvE Quests/Raids
-Keep it available to grind certain raids for BoJ.
-With gear progression (the rare/epic starter gear mentioned above) people would have to
progress through all raids/instances to earn their items.
-Make the Warglaives of Azzinoth questable/droppable/buyable. Add them somehow, it's the most
famous item that TBC has and I have not seen them once. What a shame.
-Have quests for certain epics/Boss Kills for extra BoJ
-If T6 is going to be available in a vendor, don't make it droppable at all. Unless you find a way to still
make people grind for it/do that raid once or twice a day or something.

-Smaller changes
-Remove enchants vendor, but have a regents vendor. Make people level professions so they have a
unique ability, this would add more of an economy too. Non-vacant auctions would come about.
-Give people starter gear, and make them grind for gold to get basic raiding gear. (See Feenix Insta
60 Server for a more in depth explanation.) Feenix does the same exact thing and they have an
amazing player base/economy/structure. Not saying you can turn a 70 server into a level 60
but you certainly can find a way to add more structure to the game. This would make the game so
much more enjoyable, rather than grinding S3 on all my characters then hoping to get lucky in arena
to get S4.

What I forsee these changes doing for the server, if all done and/or branched off the ideas: I see a whole new structure to the game. A whole new challenge, and a whole new level of fun. I mean, who wants to be level 70 and took their time earning ALL that PvP gear just to see a small damage change or just to sit there and get GY camped. Also, gear would have more variety amongst the players. You wouldn't inspect every player and see them all having full S4 or S3. You would see a mix of S1/S2/S3/S4/T6/SWP gear. No more limiting items to donors. If you want to limit items to a donor, make them pay like $50 for the Warglaives. And fix rogues so they wouldn't 2 shot everybody with Warglaives either. Make them donate for something else, like Titles, or possibly make people vote for SWP gear/titles. Idk, like I've said before these are all just ideas. Let me know what you think if them. This is personally how I would set up my own server if I were to run one, and of course I would have other moderators/GM's/Constructed criticism from a player base helping me make the changes required. Thank you all for taking your time reading. And Henhouse, I REALLY HOPE YOU READ THIS!!!!!!!!!!!! If one of my changes comes about, I will feel special :3 Hahaha. No but really, tell me what you guys think, and take your time reading rather than jumping to a conclusion because it's long, and making me re-explain things.
ZatYo
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Posts: 785

Re: New Server Ultimatum. (Redone and Improved)

Post by ZatYo »

No. You're coming here and wanting Hen to redo the server the way you like it lol that's hilarious... go play feenix. Your changes are not like... better, not improving the server just making it different, and this server is up since probably like 4 years now wich means there are people who like it the way it is. If there's anything good suggested in this thread it was already suggested.
PayneWagner2
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Posts: 42

Re: New Server Ultimatum. (Redone and Improved)

Post by PayneWagner2 »

Where to begin...
Hellguh wrote:Eastern Plaguelands or Searing Gorge. (Perhaps both for different quests/Spread out PvP)
The terrain of BOTH of these regions are very uneven if they were to be split for world PvP and would result in unbalanced PvP, Hyjal is very linear and not uneven.
Hellguh wrote:NPC's in PvP areas that are needed for quests. Item collection or Slay certain # of NPC's.
You are already able to PvE to acquire BoJ; SSO dailies and raiding, for example. I know you'll have a rebuttal of 'BUTT RAIDIN BE NEEDIN PPLZZZ', but this is an MMO, not just an RPG.
I agree with HK dailies (some enjoy only killing others), remove Tyrael's Hilt, and ghost choice (but in Hyjal).
Premade groups should be made legal again, the premades haven't stopped regardless of group queueing being disabled.
The entire mall/gear idea is not smart because there would be complications with gear already earned and there is already Aldor/Scryer malls available to you if you lag in the neutral mall.
Hellguh wrote:Make the Warglaives of Azzinoth questable/droppable/buyable
It's already been stated that Warglaives are too OP and would make the already abundant population of warriors and rogues even more uneven. However, toned down warglaives to sustain balance would be a nice addition.
Overall
A good idea, but it seems like you don't know what work would have to be put in to make this happen and what work that has already been done would become a waste.
My Ideas
Bosses in regular instances dropping the amount of BoJ that is dropped in raids now and the amount raid bosses drop increased to provide a better reason to actually PvE.
Hellguh
Posts: 9

Re: New Server Ultimatum. (Redone and Improved)

Post by Hellguh »

Um, I don't quite understand what you're saying as far as PvE goes. Or maybe you misinterpreted what I said. I'm saying, stop killing base guards for BoJ's because it leads to camping. Make NPC's that you can loot to complete quests for BoJ. And for raids, have starter gear and progress from it. I'm not saying make it impossible to progress/or take too long, for it is a funserver after all. I'm just saying, maybe there should be some more structure. Also, Hyjal is not even really. The way I see it, there's a huge lake that takes up most of it's space. There's no sneaking around a big mob of hordes' and alliances' so that you can have a 1v1 battle and/or not be seen while having said 1v1 battle. Also, explain to me how EPL is uneven? And explain how SG would be uneven? There's a way to even out every map, and I do understand this would require a lot of work. But also, if the server's been up for idk.. 4 years I've been told? This work has much more time to get done. They can even create a whole new server, see which one gets more players on it, and see if I was maybe a little bit right with my ideas haha. I mean, I did put a lot of though into these ideas. I don't want to see them get completely garbaged, but afterall they ARE just suggestions and that WAS my risk, so I'm not going to QQ about it.
Rawrza
Posts: 29

Re: New Server Ultimatum. (Redone and Improved)

Post by Rawrza »

I agree with Hyjal being perfect for PvP since it's linear. Why would you want to spread out the server? Private servers are never very big so having one solid area you can go and are more or less guaranteed to get a fight is perfect.

Everyone running around with the same gear is part of what makes servers like this so fun to play on. In PvP it becomes more about who's got more skill than who's spent more time there. I personally wouldn't be totally against removing the requirements (keep in mind I said not against it, I'm not necessarily for it) for S4/T6 because that would even the ground even further and make for even more exciting PvP. The only problem with this is I guess certain people need a sense of progression outside of just getting better at PvP.

Removing the enchantment vendor would be one of the worst decisions I can imagine. The idea behind a server like this (or most servers like this, I didn't found this one) is not having to do the grindy (read: boring) elements of WoW and just enjoying the PvP and other stuff. This also goes for making people earn their gear through grinding, questing, raiding, or whatever. The economy part really isn't necessary in my opinion either. There are plenty of other servers (more like too many) for that and all your other suggestions for that matter. I'd politely suggest you go there, since this is a different (read: good) kind of server.

Different strokes for different folks, I guess. Like it has been said before, this server (apparently) has existed as it is now for a long time and I'll bet most people (including me) like it how it is. I doubt creating a whole new server just for your ideas (which are fine but by no means anything too innovative or even what's best for the server) is going to happen. I guess that's up to the big guys, though.
Hellguh
Posts: 9

Re: New Server Ultimatum. (Redone and Improved)

Post by Hellguh »

You know, that wasn't a bad response at all. I understand what you're saying now with the enchants vendor and all, but I've also played funservers that have a perfectly balance amount of PvP and PvE to them. So I overall agree that enchants/gems vendor should be kept there. And 1 solid PvP place would be good too. But you know, suppose all of these changes were implemented in a new server they created (speaking hypothetically) and that new server got more players? Then you would be able to manage a 2 pvp zone cycling system and what not. Really, my biggest issue though is just S4 and the PvP zone. PvE and the questing were all just simply IDEAS. Some people seem like they are reacting to them like they're already gonna be definite changes. I believe the questing and structure would be good, considering a lot of people on the server want PvE mixed in with the PvP. So I figured why not PvE to get better PvP gear? Like NPC's and such. I'm still firm on the Ally/Horde base thing and ressurection thing, killing guards and the boss shouldn't be a quest. They should have npc's spread out on a bigger map for the quests. That way, it wouldn't be as much ganking (as previously stated). What's the fun in getting full S4 and getting ganked by 1000 horde? There are too many horde and people don't listen to you when you say join Ally, they just respond with "QQ MOAR" and other stupid stuff. So, my solution/suggestion would be to spread the mass out so ally can pluck them 1 by 1.
Rawrza
Posts: 29

Re: New Server Ultimatum. (Redone and Improved)

Post by Rawrza »

I've actually tested ways to mix PvP and PvE fluidly before. It involves Hyjal or a similar contested territory.

I've sent Henhouse a message regarding maybe helping out as a dev (custom Lua scripting, DB work, and ideas etc.) and if he's down for it I'll run it by him. I'd like to keep it a surprise until I hear what he thinks, though.

Edit: And PvEing to get better PvP gear is a decent idea, but I'd only do it for Tier 6/S4 and still start with Tier 5/S3. The method I mentioned above would cover this as well. It's been tested on several servers I've worked for, and actually was not my original idea, I borrowed it from a server I played (and eventually GM'd) on back in the day that lasted for years and expanded on it drastically.
Overdozze
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Re: New Server Ultimatum. (Redone and Improved)

Post by Overdozze »

PayneWagner2 wrote: Hyjal is very linear and not uneven.
Ofc...pvp on a plain, LOS-less area is the definition of balance.Get your head out of your ass and delete this.
Cube
Posts: 2551

Re: New Server Ultimatum. (Redone and Improved)

Post by Cube »

Overdozze wrote:Ofc...pvp on a plain, LOS-less area is the definition of balance.Get your head out of your ass and delete this.
^
Balls, Cube, Deems, Google [Bot]
Kaloyo
Posts: 54

Re: New Server Ultimatum. (Redone and Improved)

Post by Kaloyo »

new areas to pvp is all i can agree with. hyjal is boring.
thug lyfe respect lyfe
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